📄 settingslistsettingitemlist.cpp
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/**
*
* @brief Definition of CSettingsListSettingItemList
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// INCLUDE FILES
// Class include
#include "SettingsListSettingItemList.h"
// User include
#include "SettingsListSettings.h"
// ================= MEMBER FUNCTIONS =======================
/**
* Constructor. Takes a copy of the reference to aDifficultyLevel
* @param aDifficultyLevel the level of difficulty which will be set
*/
CSettingsListSettingItemList::CSettingsListSettingItemList (TSettingsListSettings& aSettings)
: iSettings (aSettings)
{
}
/**
*
* Called by framework when the view size is changed. Resizes the
* setting list accordingly.
*
*/
void CSettingsListSettingItemList::SizeChanged()
{
if (ListBox())
{
ListBox()->SetRect(Rect());
}
}
/**
*
* Creates the actual setting items for the list, passing
* ownership of them to the calling class. Each setting
* item has a piece of member data which it sets values in.
*/
CAknSettingItem* CSettingsListSettingItemList::CreateSettingItemL(TInt aIdentifier)
{
CAknSettingItem* settingItem = NULL;
switch (aIdentifier)
{
case ESettingsListDifficultySettingItem:
settingItem = new (ELeave) CAknSliderSettingItem(aIdentifier, iSettings.DifficultyLevel());
break;
case ESettingsListPlayerNameSettingItem:
settingItem = new (ELeave) CAknTextSettingItem(aIdentifier, iSettings.PlayerName());
break;
case ESettingsListHintsSettingItem:
settingItem = new (ELeave) CAknBinaryPopupSettingItem (aIdentifier, iSettings.HintsEnabled());
break;
}
return settingItem; // passing ownership
}
/**
* Causes the edit page for the currently selected setting
* item to be displayed
*/
void CSettingsListSettingItemList::ChangeSelectedItemL()
{
EditItemL(ListBox()->CurrentItemIndex(), ETrue);
}
/**
* Called by the framework whenever an item is selected.
* Causes the edit page for the currently selected setting item to be displayed and stores
* any changes made.
*/
void CSettingsListSettingItemList::EditItemL (TInt aIndex, TBool aCalledFromMenu)
{
CAknSettingItemList::EditItemL(aIndex, aCalledFromMenu);
(*SettingItemArray())[aIndex]->StoreL();
}
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