📄 eodominancemap.h
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/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*- ----------------------------------------------------------------------------- eoDominanceMap.h (c) Maarten Keijzer, Marc Schoenauer, 2001 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es Marc.Schoenauer@polytechnique.fr mkeijzer@dhi.dk *///-----------------------------------------------------------------------------#ifndef eoDominanceMap_h#define eoDominanceMap_h#include <eoFunctor.h>#include <eoPop.h>/** eoDominanceMap, utility class to calculate and maintain a map (std::vector<std::vector<bool> >) of pareto dominance statistics. It is set up such that if map[i][j] == true then i dominates j The dominance map can be used to perform pareto ranking (eoParetoRanking) or non dominated sorting. For the latter, the remove() member function might come in handy. \todo make it an eoStat?*/template <class EoType>class eoDominanceMap : public eoUF<const eoPop<EoType>&, void>, public std::vector<std::vector<bool> >{public: /** Clears the map */ void clear() { std::vector<std::vector<bool> >::clear(); fitness.clear(); } /** Update or create the dominance map */ void operator()(const eoPop<EoType>& _pop) { setup(_pop); return; } /** Removes the domination info for a given individual, thus nothing dominates it and it dominates nothing. */ void remove(unsigned i) { for (unsigned j = 0; j < size(); ++j) { operator[](i)[j] = false; // clear row operator[](j)[i] = false; // clear col } } /** Create domination matrix from scratch. Complexity O(N^2) */ void setup(const eoPop<EoType>& _pop) { fitness.resize(_pop.size()); resize(_pop.size()); for (unsigned i = 0; i < _pop.size(); ++i) { fitness[i] = _pop[i].fitness(); operator[](i).resize(_pop.size(), false); for (unsigned j = 0; j < i; ++j) { if (_pop[i].fitness().dominates(_pop[j].fitness())) { operator[](i)[j] = true; operator[](j)[i] = false; } else if (_pop[j].fitness().dominates(_pop[i].fitness())) { operator[](i)[j] = false; operator[](j)[i] = true; } else { operator[](i)[j] = false; operator[](j)[i] = false; } } } } /** For all elements, returns the no. of elements that dominate the element Thus: lower is better (and 0 is the front). It returns a std::vector<double> cuz that makes subsequent manipulation that much easier */ std::vector<double> sum_dominators() const { std::vector<double> result(size(), 0.0); for (unsigned i = 0; i < size(); ++i) { for (unsigned j = 0; j < size(); ++j) { if (operator[](i)[j]) // i dominates j result[j]++; } } return result; } /** For all elements, returns the number of elements that the element dominates Thus: higher is better It returns a std::vector<double> cuz that makes subsequent manipulation that much easier */ std::vector<double> sum_dominants() const { std::vector<double> result(size(), 0.0); for (unsigned i = 0; i < size(); ++i) { for (unsigned j = 0; j < size(); ++j) { if (operator[](i)[j]) // i dominates j result[i]++; } } return result; } private : std::vector<typename EoType::Fitness> fitness;};#endif
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