📄 eoopselmason.h
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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-//-----------------------------------------------------------------------------// eoOpSelMason.h// (c) GeNeura Team, 1999/* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Contact: todos@geneura.ugr.es, http://geneura.ugr.es *///-----------------------------------------------------------------------------#ifndef _EOOPSELMASON_H#define _EOOPSELMASON_H//-----------------------------------------------------------------------------#include <eoProportionalOpSel.h>#include <eoOpFactory.h> // for eoFactory and eoOpFactory#include <map>//-----------------------------------------------------------------------------/** EO Mason, or builder, for operator selectors. A builder must allocate memoryto the objects it builds, and then deallocate it when it gets out of scope*/template<class eoClass>class eoOpSelMason: public eoFactory<eoOpSelector<eoClass> > { public: typedef std::vector<eoOp<eoClass>* > vOpP; typedef map<eoOpSelector<eoClass>*, vOpP > MEV; /// @name ctors and dtors //{@ /// constructor eoOpSelMason( eoOpFactory<eoClass>& _opFact): operatorFactory( _opFact ) {}; /// destructor virtual ~eoOpSelMason() {}; //@} /** Factory methods: creates an object from an std::istream, reading from it whatever is needed to create the object. The format is opSelClassName\\ rate 1 operator1\\ rate 2 operator2\\ ...\\ Stores all operators built in a database (#allocMap#), so that somebody can destroy them later. The Mason is in charge or destroying the operators, since the built object can磘 do it itself. The objects built must be destroyed from outside, using the #destroy# method */ virtual eoOpSelector<eoClass>* make(std::istream& _is) { std::string opSelName; _is >> opSelName; eoOpSelector<eoClass>* opSelectorP; // Build the operator selector if ( opSelName == "eoProportionalOpSel" ) { opSelectorP = new eoProportionalOpSel<eoClass>(); } // Temp std::vector for storing pointers vOpP tmpPVec; // read operator rate and name while ( _is ) { float rate; _is >> rate; if ( _is ) { eoOp<eoClass>* op = operatorFactory.make( _is ); // This reads the rest of the line // Add the operators to the selector, don磘 pay attention to the IDs opSelectorP->addOp( *op, rate ); // Keep it in the store, to destroy later tmpPVec.push_back( op ); } // if } // while // Put it in the map allocMap.insert( MEV::value_type( opSelectorP, tmpPVec ) ); return opSelectorP; }; ///@name eoObject methods //@{ /** Return the class id */ virtual std::string className() const { return "eoOpSelMason"; } //@} private: map<eoOpSelector<eoClass>*,std::vector<eoOp<eoClass>* > > allocMap; eoOpFactory<eoClass>& operatorFactory;};#endif
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