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📄 eosurviveanddie.h

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/** -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-   -----------------------------------------------------------------------------   eoSurviveAndDie.h   (c) Maarten Keijzer, Marc Schoenauer, GeNeura Team, 2000   This library is free software; you can redistribute it and/or   modify it under the terms of the GNU Lesser General Public   License as published by the Free Software Foundation; either   version 2 of the License, or (at your option) any later version.   This library is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Lesser General Public License for more details.   You should have received a copy of the GNU Lesser General Public   License along with this library; if not, write to the Free Software   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Contact: todos@geneura.ugr.es, http://geneura.ugr.es             Marc.Schoenauer@polytechnique.fr             mkeijzer@dhi.dk *///-----------------------------------------------------------------------------#ifndef _eoSurviveAndDie_h#define _eoSurviveAndDie_h//-----------------------------------------------------------------------------#include <eoPop.h>#include <eoFunctor.h>#include <eoMerge.h>#include <eoReduce.h>#include <utils/eoHowMany.h>//-----------------------------------------------------------------------------/**eoSurviveAndDie: takes a population (first argument),kills the ones that are to die,puts the ones that are to survive into the second argumentremoves them from the first pop argument@classes: eoSurviveAndDie, eoDeterministicSurviveAndDie,          eoDeterministicSaDReplacement*//** eoSurviveAndDieA pure abstract class, to store the howmany's*/template <class EOT>class eoSurviveAndDie : public eoBF<eoPop<EOT> &, eoPop<EOT> &, void>{public:    eoSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true):	howmanySurvive(_survive, _interpret_as_rate),	howmanyDie(_die, _interpret_as_rate)    {}protected:    eoHowMany howmanySurvive;    eoHowMany howmanyDie;};/** An instance (theonly one as of today, Dec. 20, 2000) of an    eoSurviveAndDie, that does everything deterministically    Used in eoDeterministicSaDReplacement.*/template <class EOT>class eoDeterministicSurviveAndDie : public eoSurviveAndDie<EOT>{public:    using eoSurviveAndDie< EOT >::howmanyDie;    using eoSurviveAndDie< EOT >::howmanySurvive;    /** constructor */    eoDeterministicSurviveAndDie(double _survive, double _die, bool _interpret_as_rate = true)        : eoSurviveAndDie< EOT >(_survive, _die, _interpret_as_rate)    {}    void operator()(eoPop<EOT> & _pop, eoPop<EOT> & _luckyGuys)    {	unsigned pSize = _pop.size();	unsigned nbSurvive = howmanySurvive(pSize);	// first, save the best into _luckyGuys	if (nbSurvive)	    {		_pop.nth_element(nbSurvive);		// copy best		_luckyGuys.resize(nbSurvive);		std::copy(_pop.begin(), _pop.begin()+nbSurvive, _luckyGuys.begin());		// erase them from pop		_pop.erase(_pop.begin(), _pop.begin()+nbSurvive);	    }	unsigned nbRemaining = _pop.size();	// carefull, we can have a rate of 1 if we want to kill all remaining	unsigned nbDie = std::min(howmanyDie(pSize), pSize-nbSurvive);	if (nbDie > nbRemaining)	    throw std::logic_error("eoDeterministicSurviveAndDie: Too many to kill!\n");	if (!nbDie)	  {	    return;	  }	// else	// kill the worse nbDie	_pop.nth_element(nbRemaining-nbDie);	_pop.resize(nbRemaining-nbDie);    }};/**eoDeterministicSaDReplacement: replacement strategy that is just, in sequence  saves best and kill worse from parents+ saves best and kill worse from offspring+ merge remaining (neither save nor killed) parents and offspring+ reduce that merged population= returns reduced pop + best parents + best offspringAn obvious use is as strong elitist strategy,   i.e. preserving best parents, and reducing         (either offspring or parents+offspring)*/template <class EOT>class eoDeterministicSaDReplacement : public eoReplacement<EOT>{public:  /**  Constructor with reduce */  eoDeterministicSaDReplacement(eoReduce<EOT>& _reduceGlobal,		 double _surviveParents, double _dieParents=0,		 double _surviveOffspring=0, double _dieOffspring=0,		 bool _interpret_as_rate = true ) :	reduceGlobal(_reduceGlobal),	sAdParents(_surviveParents, _dieParents, _interpret_as_rate),	sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate)    {}  /**  Constructor with default truncate used as reduce */    eoDeterministicSaDReplacement(		 double _surviveParents, double _dieParents=0,		 double _surviveOffspring=0, double _dieOffspring=0,		 bool _interpret_as_rate = true ) :	reduceGlobal(truncate),	sAdParents(_surviveParents, _dieParents, _interpret_as_rate),	sAdOffspring(_surviveOffspring, _dieOffspring, _interpret_as_rate)    {}    void operator()(eoPop<EOT>& _parents, eoPop<EOT>& _offspring)    {	unsigned pSize = _parents.size(); // target number of individuals	eoPop<EOT> luckyParents;       // to hold the absolute survivors	sAdParents(_parents, luckyParents);	eoPop<EOT> luckyOffspring;       // to hold the absolute survivors	sAdOffspring(_offspring, luckyOffspring);	unsigned survivorSize = luckyOffspring.size() + luckyParents.size();	if (survivorSize > pSize)	    throw std::logic_error("eoGeneralReplacement: More survivors than parents!\n");	plus(_parents, _offspring); // all that remain in _offspring	reduceGlobal(_offspring, pSize - survivorSize);	plus(luckyParents, _offspring);	plus(luckyOffspring, _offspring);	_parents.swap(_offspring);    }private :  eoReduce<EOT>& reduceGlobal;  eoDeterministicSurviveAndDie<EOT> sAdParents;  eoDeterministicSurviveAndDie<EOT> sAdOffspring;  // plus helper (could be replaced by operator+= ???)  eoPlus<EOT> plus;  // the default reduce: deterministic truncation  eoTruncate<EOT> truncate;};#endif

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