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📄 eoeasyea.h

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// -*- mode: c++; c-indent-level: 4; c++-member-init-indent: 8; comment-column: 35; -*-//-----------------------------------------------------------------------------// eoEasyEA.h// (c) GeNeura Team, 1998/*    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Contact: todos@geneura.ugr.es, http://geneura.ugr.es *///-----------------------------------------------------------------------------#ifndef _eoEasyEA_h#define _eoEasyEA_h//-----------------------------------------------------------------------------#include <apply.h>#include <eoAlgo.h>#include <eoPopAlgo.h>#include <eoPopEvalFunc.h>#include <eoContinue.h>#include <eoSelect.h>#include <eoTransform.h>#include <eoBreed.h>#include <eoMergeReduce.h>#include <eoReplacement.h>template <class EOT> class eoIslandsEasyEA ;template <class EOT> class eoDistEvalEasyEA ;/** An easy-to-use evolutionary algorithm; you can use any chromosome,    and any selection transformation, merging and evaluation    algorithms; you can even change in runtime parameters of those    sub-algorithmsChange (MS, July 3. 2001):  Replaced the eoEvalFunc by an eoPopEvalFunc: this immediately  allows many useful constructs, such as co-evolution (e.g. game players),  parisian approach (the solution to the problem is the whole population)  or simple distribution of evaluations on a cluster.  In case an eoEvalFunc is passed, it is embedded on an eoPopLoopEval  This makes things a little uglier (required an additional "dummy" memberNote: it looks ugly only because we wanted to authorize many different  constructors. Please only look at the operator() and there shall be light*/template<class EOT> class eoEasyEA: public eoAlgo<EOT> {public:  /** Ctor taking a breed and merge */     eoEasyEA(         eoContinue<EOT>& _continuator,         eoEvalFunc<EOT>& _eval,         eoBreed<EOT>& _breed,         eoReplacement<EOT>& _replace     ) : continuator(_continuator),	 eval (_eval),	 loopEval(_eval),	 popEval(loopEval),	 selectTransform(dummySelect, dummyTransform),         breed(_breed),         mergeReduce(dummyMerge, dummyReduce),         replace(_replace)         {}  /*  eoEasyEA(eoContinue <EOT> & _continuator,	   eoPopEvalFunc <EOT> & _pop_eval,	   eoBreed <EOT> & _breed,	   eoReplacement <EOT> & _replace	   ) :    continuator (_continuator),    eval (dummyEval),    loopEval(dummyEval),    popEval (_pop_eval),    selectTransform (dummySelect, dummyTransform),    breed (_breed),    mergeReduce (dummyMerge, dummyReduce),    replace (_replace) {  }  */  /** NEW Ctor taking a breed and merge and an eoPopEval */     eoEasyEA(         eoContinue<EOT>& _continuator,         eoPopEvalFunc<EOT>& _eval,         eoBreed<EOT>& _breed,         eoReplacement<EOT>& _replace     ) : continuator(_continuator),	 eval (dummyEval),	 loopEval(dummyEval),         popEval(_eval),         selectTransform(dummySelect, dummyTransform),         breed(_breed),         mergeReduce(dummyMerge, dummyReduce),         replace(_replace)         {}  /// Ctor eoBreed, eoMerge and eoReduce.    eoEasyEA(         eoContinue<EOT>& _continuator,         eoEvalFunc<EOT>& _eval,         eoBreed<EOT>& _breed,         eoMerge<EOT>& _merge,         eoReduce<EOT>& _reduce     ) : continuator(_continuator),	 eval (_eval),	 loopEval(_eval),	 popEval(loopEval),         selectTransform(dummySelect, dummyTransform),         breed(_breed),         mergeReduce(_merge, _reduce),         replace(mergeReduce)         {}  /// Ctor eoSelect, eoTransform, and eoReplacement    eoEasyEA(         eoContinue<EOT>& _continuator,         eoEvalFunc<EOT>& _eval,         eoSelect<EOT>& _select,         eoTransform<EOT>& _transform,         eoReplacement<EOT>& _replace     ) : continuator(_continuator),	 eval (_eval),	 loopEval(_eval),	 popEval(loopEval),         selectTransform(_select, _transform),         breed(selectTransform),         mergeReduce(dummyMerge, dummyReduce),         replace(_replace)         {}    /// Ctor eoSelect, eoTransform, eoMerge and eoReduce.     eoEasyEA(         eoContinue<EOT>& _continuator,         eoEvalFunc<EOT>& _eval,         eoSelect<EOT>& _select,         eoTransform<EOT>& _transform,         eoMerge<EOT>&     _merge,         eoReduce<EOT>&    _reduce     ) : continuator(_continuator),	 eval (_eval),	 loopEval(_eval),	 popEval(loopEval),         selectTransform(_select, _transform),         breed(selectTransform),         mergeReduce(_merge, _reduce),         replace(mergeReduce)         {}  /// Apply a few generation of evolution to the population.  virtual void operator()(eoPop<EOT>& _pop)  {    eoPop<EOT> offspring, empty_pop;    popEval(empty_pop, _pop); // A first eval of pop.    do    {      try      {         unsigned pSize = _pop.size();         offspring.clear(); // new offspring         breed(_pop, offspring);         popEval(_pop, offspring); // eval of parents + offspring if necessary         replace(_pop, offspring); // after replace, the new pop. is in _pop         if (pSize > _pop.size())             throw std::runtime_error("Population shrinking!");         else if (pSize < _pop.size())             throw std::runtime_error("Population growing!");      }      catch (std::exception& e)      {	    std::string s = e.what();	    s.append( " in eoEasyEA");	    throw std::runtime_error( s );      }    } while ( continuator( _pop ) );  }protected :  // If selectTransform needs not be used, dummySelect and dummyTransform are used  // to instantiate it.  class eoDummySelect : public eoSelect<EOT>     { public : void operator()(const eoPop<EOT>&, eoPop<EOT>&) {} } dummySelect;     class eoDummyTransform : public eoTransform<EOT>     { public : void operator()(eoPop<EOT>&) {} } dummyTransform;  class eoDummyEval : public eoEvalFunc<EOT>  {public: void operator()(EOT &) {} } dummyEval;  eoContinue<EOT>&          continuator;  eoEvalFunc <EOT> &        eval ;  eoPopLoopEval<EOT>        loopEval;  eoPopEvalFunc<EOT>&       popEval;  eoSelectTransform<EOT>    selectTransform;  eoBreed<EOT>&             breed;  // If mergeReduce needs not be used, dummyMerge and dummyReduce are used  // to instantiate it.  eoNoElitism<EOT>          dummyMerge;  eoTruncate<EOT>           dummyReduce;  eoMergeReduce<EOT>        mergeReduce;  eoReplacement<EOT>&       replace;  // Friend classes  friend class eoIslandsEasyEA <EOT> ;  friend class eoDistEvalEasyEA <EOT> ;};//-----------------------------------------------------------------------------#endif

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