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📄 gamerank.java

📁 J2ME游戏引擎,直接在JBUILDER2006下运行,不包含需要的SDK和虚拟机
💻 JAVA
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package GoGoGo;import java.util.Vector;import javax.microedition.rms.*;import java.io.*;/** * <p>Title: </p> * <p>Description: </p> * <p>Copyright: Copyright (c) 2003</p> * <p>Company: </p> * @author not attributable * @version 1.0.0 */public class GameRank extends GameFrameBase{    // constants    final static byte RANK_TOTAL = 5;    final static byte SIGNNAME_MAX = 6;    final static byte MAP_X_LENGTH = 5;    final static byte MAP_Y_LENGTH = 4;    final static byte START_POS_X = 4;    final static byte START_POS_Y = 1;    final static byte FONT_SIZE = 7;    final static byte SIGN_BOARD_TEXTSPACE = 10;    final static byte RANK_LINESPACE = 16;    final static byte RANK_HEADPOS = 44;    final static byte RANK_TAP1 = 23;    final static byte RANK_TAP2 = 45;    final static byte RANK_TAP3 = 91;    final static byte RANKS_RANK = 0;    final static byte RANKS_SIGN = 1;    byte m_s_RankName[][];    int m_i_RankScore[];    byte m_s_CurrName[];    byte m_i_CurrSeleIdx;    byte m_i_CurrNameLength;    byte m_i_GameState;    int m_i_CurrScore;    int iTemp;    private Surface m_Surface_TitleRank = null;    private Surface m_Surface_TitleSign = null;    private Surface m_Surface_Font7 = null;    public GameRank()    {        m_vect_SurfacePath = new Vector();        m_vect_SurfacePath.addElement("/title_rank.png");        m_vect_SurfacePath.addElement("/title_sign.png");        m_vect_SurfacePath.addElement("/font7.png");        m_s_RankName = new byte[RANK_TOTAL][SIGNNAME_MAX];        m_i_RankScore = new int[RANK_TOTAL];        m_s_CurrName = new byte[SIGNNAME_MAX];        ReadRankRecord();    }    public void Create(GameViewBase view)    {        m_View = view;        m_BackGraphy = m_View.m_g_BackGraphy;        m_Surface_TitleRank = m_View.nextSurface();        m_Surface_TitleSign = m_View.nextSurface();        m_Surface_Font7 = m_View.nextSurface();    }    public void Release()    {        if(m_View != null)            m_View.ReleaseAllSurfaces();    }    public void OnKeyDown(int iScanCode)    {        switch(m_i_FrameState)        {            case RANKS_RANK:                GotoCover();                break;            case RANKS_SIGN:                Sign_Onkey(iScanCode);                break;        }    }    private void Sign_Onkey(int iScanCode)    {        switch (iScanCode)        {            case GameViewBase.KEY_SOFTKEY1:            case GameViewBase.KEY_FIRE:                if (m_i_CurrSeleIdx == 41)                {                    if (m_i_CurrNameLength > 0)                    {                        m_s_CurrName[m_i_CurrNameLength - 1] = 0;                        m_i_CurrNameLength --;                    }                    break;                }                if (m_i_CurrSeleIdx == 42)                {                    SaveRankAndExit();                    GotoRank();                    break;                }                m_s_CurrName[m_i_CurrNameLength] = m_i_CurrSeleIdx;                m_s_CurrName[m_i_CurrNameLength]++;                m_i_CurrNameLength++;                if (m_i_CurrNameLength == SIGNNAME_MAX)                {                    SaveRankAndExit();                    GotoRank();                }                break;            case GameViewBase.KEY_UP:                if (m_i_CurrSeleIdx > 40)                {                    m_i_CurrSeleIdx -= 7;                    break;                }                if (m_i_CurrSeleIdx > 35)                {                    m_i_CurrSeleIdx -= 10;                    break;                }                if (m_i_CurrSeleIdx > 31)                {                    m_i_CurrSeleIdx = 25;                    break;                }                if (m_i_CurrSeleIdx > 25)                {                    m_i_CurrSeleIdx -= 6;                    break;                }                if (m_i_CurrSeleIdx > 9)                {                    m_i_CurrSeleIdx -= 10;                    break;                }                if (m_i_CurrSeleIdx > 7)                {                    m_i_CurrSeleIdx += 33;                    break;                }                if (m_i_CurrSeleIdx > 4)                {                    m_i_CurrSeleIdx = 40;                    break;                }                m_i_CurrSeleIdx += 36;                break;            case GameViewBase.KEY_RIGHT:                m_i_CurrSeleIdx++;                if (m_i_CurrSeleIdx > 42)                    m_i_CurrSeleIdx = 0;                break;            case GameViewBase.KEY_DOWN:                if (m_i_CurrSeleIdx < 16)                {                    m_i_CurrSeleIdx += 10;                    break;                }                if (m_i_CurrSeleIdx < 20)                {                    m_i_CurrSeleIdx = 25;                    break;                }                if (m_i_CurrSeleIdx < 26)                {                    m_i_CurrSeleIdx += 6;                    break;                }                if (m_i_CurrSeleIdx < 31)                {                    m_i_CurrSeleIdx += 10;                    break;                }                if (m_i_CurrSeleIdx < 34)                {                    m_i_CurrSeleIdx = 40;                    break;                }                if (m_i_CurrSeleIdx < 36)                {                    m_i_CurrSeleIdx += 7;                    break;                }                if (m_i_CurrSeleIdx < 41)                {                    m_i_CurrSeleIdx -= 36;                    break;                }                m_i_CurrSeleIdx -= 33;                break;            case GameViewBase.KEY_LEFT:                if (m_i_CurrSeleIdx == 0)                    m_i_CurrSeleIdx = 42;                else                    m_i_CurrSeleIdx--;                break;        }    }    public void GotoGameRank(int iScore)    {        m_i_CurrScore = iScore;        if(m_i_CurrScore > m_i_RankScore[RANK_TOTAL - 1])        {            m_i_CurrNameLength = 0;            m_i_FrameTimer = 0;            m_i_FrameState = RANKS_SIGN;        }        else        {            m_i_FrameTimer = 0;            m_i_FrameState = RANKS_RANK;        }    }    public void GotoRank()    {        m_i_FrameTimer = 0;        m_i_FrameState = RANKS_RANK;    }    public void GotoCover()    {        m_View.m_pge_gamepage.GotoMenu();        m_View.m_pge_gameswitch.SwitchFrame(this, m_View.m_pge_gamepage);    }    public void OnKeyUp(int iScanCode)    {    }    public void Show()    {        switch(m_i_FrameState)        {            case RANKS_RANK:                DrawGameBackGround();                DrawRank();                break;

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