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📄 excanvas.js

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// Copyright 2006 Google Inc.//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at////   http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.// TODO: Patterns// TODO: Radial gradient// TODO: Clipping paths// TODO: Coordsize (still need to support stretching)// TODO: Painting mode// TODO: Optimize// TODO: canvas width/height sets content size in moz, border size in ie// only add this code if we do not already have a canvas implementationif (!window.CanvasRenderingContext2D) {(function () {  // alias some functions to make (compiled) code shorter  var m = Math;  var mr = m.round;  var ms = m.sin;  var mc = m.cos;  var G_vmlCanvasManager_ = {    init: function (opt_doc) {      var doc = opt_doc || document;      if (/MSIE/.test(navigator.userAgent) && !window.opera) {        var self = this;        doc.attachEvent("onreadystatechange", function () {          self.init_(doc);        });      }    },    init_: function (doc, e) {      if (doc.readyState == "complete") {        // create xmlns        if (!doc.namespaces["g_vml_"]) {          doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");        }        // setup default css        var ss = doc.createStyleSheet();        ss.cssText = "canvas{display:inline-block;overflow:hidden;" +            "text-align:left;}" +            "g_vml_\\:*{behavior:url(#default#VML)}";        // find all canvas elements        var els = doc.getElementsByTagName("canvas");        for (var i = 0; i < els.length; i++) {          if (!els[i].getContext) {            this.initElement(els[i]);          }        }      }    },    fixElement_: function (el) {      // in IE before version 5.5 we would need to add HTML: to the tag name      // but we do not care about IE before version 6      var outerHTML = el.outerHTML;      var newEl = document.createElement(outerHTML);      // if the tag is still open IE has created the children as siblings and      // it has also created a tag with the name "/FOO"      if (outerHTML.slice(-2) != "/>") {        var tagName = "/" + el.tagName;        var ns;        // remove content        while ((ns = el.nextSibling) && ns.tagName != tagName) {          ns.removeNode();        }        // remove the incorrect closing tag        if (ns) {          ns.removeNode();        }      }      el.parentNode.replaceChild(newEl, el);      return newEl;    },    /**     * Public initializes a canvas element so that it can be used as canvas     * element from now on. This is called automatically before the page is     * loaded but if you are creating elements using createElement you need to     * make sure this is called on the element.     * @param {HTMLElement} el The canvas element to initialize.     * @return {HTMLElement} the element that was created.     */    initElement: function (el) {      el = this.fixElement_(el);      el.getContext = function () {        if (this.context_) {          return this.context_;        }        return this.context_ = new CanvasRenderingContext2D_(this);      };      // do not use inline function because that will leak memory      // el.attachEvent('onpropertychange', onPropertyChange)      el.attachEvent('onresize', onResize);      var attrs = el.attributes;      if (attrs.width && attrs.width.specified) {        // TODO: use runtimeStyle and coordsize        // el.getContext().setWidth_(attrs.width.nodeValue);        el.style.width = attrs.width.nodeValue + "px";      }      if (attrs.height && attrs.height.specified) {        // TODO: use runtimeStyle and coordsize        // el.getContext().setHeight_(attrs.height.nodeValue);        el.style.height = attrs.height.nodeValue + "px";      }      //el.getContext().setCoordsize_()      return el;    }  };  function onPropertyChange(e) {    // we need to watch changes to width and height    switch (e.propertyName) {      case 'width':      case 'height':        // TODO: coordsize and size        break;    }  }  function onResize(e) {    var el = e.srcElement;    if (el.firstChild) {      el.firstChild.style.width =  el.clientWidth + 'px';      el.firstChild.style.height = el.clientHeight + 'px';    }  }  G_vmlCanvasManager_.init();  // precompute "00" to "FF"  var dec2hex = [];  for (var i = 0; i < 16; i++) {    for (var j = 0; j < 16; j++) {      dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);    }  }  function createMatrixIdentity() {    return [      [1, 0, 0],      [0, 1, 0],      [0, 0, 1]    ];  }  function matrixMultiply(m1, m2) {    var result = createMatrixIdentity();    for (var x = 0; x < 3; x++) {      for (var y = 0; y < 3; y++) {        var sum = 0;        for (var z = 0; z < 3; z++) {          sum += m1[x][z] * m2[z][y];        }        result[x][y] = sum;      }    }    return result;  }  function copyState(o1, o2) {    o2.fillStyle     = o1.fillStyle;    o2.lineCap       = o1.lineCap;    o2.lineJoin      = o1.lineJoin;    o2.lineWidth     = o1.lineWidth;    o2.miterLimit    = o1.miterLimit;    o2.shadowBlur    = o1.shadowBlur;    o2.shadowColor   = o1.shadowColor;    o2.shadowOffsetX = o1.shadowOffsetX;    o2.shadowOffsetY = o1.shadowOffsetY;    o2.strokeStyle   = o1.strokeStyle;  }  function processStyle(styleString) {    var str, alpha = 1;    styleString = String(styleString);    if (styleString.substring(0, 3) == "rgb") {      var start = styleString.indexOf("(", 3);      var end = styleString.indexOf(")", start + 1);      var guts = styleString.substring(start + 1, end).split(",");      str = "#";      for (var i = 0; i < 3; i++) {        str += dec2hex[parseInt(guts[i])];      }      if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {        alpha = guts[3];      }    } else {      str = styleString;    }    return [str, alpha];  }  function processLineCap(lineCap) {    switch (lineCap) {      case "butt":        return "flat";      case "round":        return "round";      case "square":      default:        return "square";    }  }  /**   * This class implements CanvasRenderingContext2D interface as described by   * the WHATWG.   * @param {HTMLElement} surfaceElement The element that the 2D context should   * be associated with   */   function CanvasRenderingContext2D_(surfaceElement) {    this.m_ = createMatrixIdentity();    this.mStack_ = [];    this.aStack_ = [];    this.currentPath_ = [];    // Canvas context properties    this.strokeStyle = "#000";    this.fillStyle = "#ccc";    this.lineWidth = 1;    this.lineJoin = "miter";    this.lineCap = "butt";    this.miterLimit = 10;    this.globalAlpha = 1;    var el = document.createElement('div');    el.style.width =  surfaceElement.clientWidth + 'px';    el.style.height = surfaceElement.clientHeight + 'px';    el.style.overflow = 'hidden';    el.style.position = 'absolute';    surfaceElement.appendChild(el);    this.element_ = el;    this.arcScaleX_ = 1;    this.arcScaleY_ = 1;  };  var contextPrototype = CanvasRenderingContext2D_.prototype;  contextPrototype.clearRect = function() {    this.element_.innerHTML = "";    this.currentPath_ = [];  };  contextPrototype.beginPath = function() {    // TODO: Branch current matrix so that save/restore has no effect    //       as per safari docs.    this.currentPath_ = [];  };  contextPrototype.moveTo = function(aX, aY) {    this.currentPath_.push({type: "moveTo", x: aX, y: aY});  };  contextPrototype.lineTo = function(aX, aY) {    this.currentPath_.push({type: "lineTo", x: aX, y: aY});  };  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,                                            aCP2x, aCP2y,                                            aX, aY) {    this.currentPath_.push({type: "bezierCurveTo",                           cp1x: aCP1x,                           cp1y: aCP1y,                           cp2x: aCP2x,                           cp2y: aCP2y,                           x: aX,                           y: aY});  };  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {    // VML's qb produces different output to Firefox's    // FF's behaviour seems to have changed in 1.5.0.1, check this    this.bezierCurveTo(aCPx, aCPy, aCPx, aCPy, aX, aY);  };  contextPrototype.arc = function(aX, aY, aRadius,                                  aStartAngle, aEndAngle, aClockwise) {    aRadius *= 10;    var arcType = aClockwise ? "at" : "wa";    var xStart = aX + (mc(aStartAngle) * aRadius) - 5;    var yStart = aY + (ms(aStartAngle) * aRadius) - 5;    var xEnd = aX + (mc(aEndAngle) * aRadius) - 5;    var yEnd = aY + (ms(aEndAngle) * aRadius) - 5;    this.currentPath_.push({type: arcType,                           x: aX,                           y: aY,                           radius: aRadius,                           xStart: xStart,                           yStart: yStart,                           xEnd: xEnd,                           yEnd: yEnd});  };  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {    this.moveTo(aX, aY);    this.lineTo(aX + aWidth, aY);    this.lineTo(aX + aWidth, aY + aHeight);    this.lineTo(aX, aY + aHeight);    this.closePath();  };  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {    // Will destroy any existing path (same as FF behaviour)    this.beginPath();    this.moveTo(aX, aY);    this.lineTo(aX + aWidth, aY);    this.lineTo(aX + aWidth, aY + aHeight);    this.lineTo(aX, aY + aHeight);    this.closePath();    this.stroke();  };  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {    // Will destroy any existing path (same as FF behaviour)    this.beginPath();    this.moveTo(aX, aY);    this.lineTo(aX + aWidth, aY);    this.lineTo(aX + aWidth, aY + aHeight);    this.lineTo(aX, aY + aHeight);    this.closePath();    this.fill();  };  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {    var gradient = new CanvasGradient_("gradient");    return gradient;  };  contextPrototype.createRadialGradient = function(aX0, aY0,                                                   aR0, aX1,

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