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📄 namedevent_win32u.cpp

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// NamedEvent_WIN32.cpp//// $Id: //poco/1.2/Foundation/src/NamedEvent_WIN32U.cpp#1 $//// Library: Foundation// Package: Processes// Module:  NamedEvent//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "Poco/NamedEvent_WIN32U.h"#include "Poco/Exception.h"#include "Poco/UnicodeConverter.h"namespace Poco {NamedEventImpl::NamedEventImpl(const std::string& name):	_name(name){	UnicodeConverter::toUTF16(_name, _uname);	_event = CreateEventW(NULL, FALSE, FALSE, _uname.c_str());	if (!_event)		throw SystemException("cannot create named event", _name);}NamedEventImpl::~NamedEventImpl(){	CloseHandle(_event);}void NamedEventImpl::setImpl(){	if (!SetEvent(_event))		throw SystemException("cannot signal named event", _name);}void NamedEventImpl::waitImpl(){	switch (WaitForSingleObject(_event, INFINITE))	{	case WAIT_OBJECT_0:		return;	default:		throw SystemException("wait for named event failed", _name);	}}} // namespace Poco

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