📄 notificationqueue.cpp
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//// NotificationQueue.cpp//// $Id: //poco/1.2/Foundation/src/NotificationQueue.cpp#1 $//// Library: Foundation// Package: Notifications// Module: NotificationQueue//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "Poco/NotificationQueue.h"#include "Poco/NotificationCenter.h"#include "Poco/Notification.h"#include "Poco/SingletonHolder.h"namespace Poco {NotificationQueue::NotificationQueue(){}NotificationQueue::~NotificationQueue(){ clear();}void NotificationQueue::enqueueNotification(Notification* pNotification){ poco_check_ptr (pNotification); FastMutex::ScopedLock lock(_mutex); if (_waitQueue.empty()) { _nfQueue.push_back(pNotification); } else { WaitInfo* pWI = _waitQueue.front(); _waitQueue.pop_front(); pWI->pNf = pNotification; pWI->nfAvailable.set(); } }void NotificationQueue::enqueueUrgentNotification(Notification* pNotification){ poco_check_ptr (pNotification); FastMutex::ScopedLock lock(_mutex); if (_waitQueue.empty()) { _nfQueue.push_front(pNotification); } else { WaitInfo* pWI = _waitQueue.front(); _waitQueue.pop_front(); pWI->pNf = pNotification; pWI->nfAvailable.set(); } }Notification* NotificationQueue::dequeueNotification(){ FastMutex::ScopedLock lock(_mutex); return dequeueOne();}Notification* NotificationQueue::waitDequeueNotification(){ Notification* pNf = 0; WaitInfo* pWI = 0; { FastMutex::ScopedLock lock(_mutex); pNf = dequeueOne(); if (pNf) return pNf; pWI = new WaitInfo; pWI->pNf = 0; _waitQueue.push_back(pWI); } pWI->nfAvailable.wait(); pNf = pWI->pNf; delete pWI; return pNf;}Notification* NotificationQueue::waitDequeueNotification(long milliseconds){ Notification* pNf = 0; WaitInfo* pWI = 0; { FastMutex::ScopedLock lock(_mutex); pNf = dequeueOne(); if (pNf) return pNf; pWI = new WaitInfo; pWI->pNf = 0; _waitQueue.push_back(pWI); } if (pWI->nfAvailable.tryWait(milliseconds)) { pNf = pWI->pNf; } else { FastMutex::ScopedLock lock(_mutex); pNf = pWI->pNf; for (WaitQueue::iterator it = _waitQueue.begin(); it != _waitQueue.end(); ++it) { if (*it == pWI) { _waitQueue.erase(it); break; } } } delete pWI; return pNf;}void NotificationQueue::dispatch(NotificationCenter& notificationCenter){ FastMutex::ScopedLock lock(_mutex); Notification* pNf = dequeueOne(); while (pNf) { notificationCenter.postNotification(pNf); pNf = dequeueOne(); }}void NotificationQueue::wakeUpAll(){ FastMutex::ScopedLock lock(_mutex); for (WaitQueue::iterator it = _waitQueue.begin(); it != _waitQueue.end(); ++it) { (*it)->nfAvailable.set(); } _waitQueue.clear();}bool NotificationQueue::empty() const{ FastMutex::ScopedLock lock(_mutex); return _nfQueue.empty();} int NotificationQueue::size() const{ FastMutex::ScopedLock lock(_mutex); return int(_nfQueue.size());}void NotificationQueue::clear(){ FastMutex::ScopedLock lock(_mutex); for (NfQueue::iterator it = _nfQueue.begin(); it != _nfQueue.end(); ++it) { (*it)->release(); } _nfQueue.clear(); }bool NotificationQueue::hasIdleThreads() const{ FastMutex::ScopedLock lock(_mutex); return !_waitQueue.empty();}Notification* NotificationQueue::dequeueOne(){ Notification* pNf = 0; if (!_nfQueue.empty()) { pNf = _nfQueue.front(); _nfQueue.pop_front(); } return pNf;}NotificationQueue& NotificationQueue::defaultQueue(){ static SingletonHolder<NotificationQueue> sh; return *sh.get();}} // namespace Poco
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