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📄 randomstream.cpp

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//// RandomStream.cpp//// $Id: //poco/1.2/Foundation/src/RandomStream.cpp#1 $//// Library: Foundation// Package: Crypt// Module:  RandomStream//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "Poco/RandomStream.h"#include "Poco/Random.h"#include "Poco/SHA1Engine.h"#if defined(POCO_OS_FAMILY_WINDOWS)#include <windows.h>#include <wincrypt.h>#elif defined(POCO_OS_FAMILY_UNIX)#include <fcntl.h>#include <unistd.h>#endif#include <time.h>namespace Poco {RandomBuf::RandomBuf(): BufferedStreamBuf(256, std::ios::in){}RandomBuf::~RandomBuf(){}int RandomBuf::readFromDevice(char* buffer, std::streamsize length){	int n = 0;#if defined(POCO_OS_FAMILY_WINDOWS)	HCRYPTPROV hProvider = 0;	CryptAcquireContext(&hProvider, 0, 0, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);	CryptGenRandom(hProvider, length, (BYTE*) buffer);	CryptReleaseContext(hProvider, 0);	n = length;#else	#if defined(POCO_OS_FAMILY_UNIX)	int fd = open("/dev/urandom", O_RDONLY, 0);	if (fd >= 0) 	{		n = read(fd, buffer, length);		close(fd);	}	#endif	if (n <= 0)	{		// x is here as a source of randomness, so it does not make		// much sense to protect it with a Mutex.		static UInt32 x = 0;		Random rnd1(256);		Random rnd2(64);		x += rnd1.next(); 		n = 0;		SHA1Engine engine;		UInt32 t = (UInt32) time(NULL);		engine.update(&t, sizeof(t));		void* p = this;		engine.update(&p, sizeof(p));		engine.update(buffer, length);		UInt32 junk[32];		engine.update(junk, sizeof(junk));		while (n < length)		{			for (int i = 0; i < 100; ++i)			{				UInt32 r = rnd2.next();				engine.update(&r, sizeof(r));				engine.update(&x, sizeof(x));				x += rnd1.next();			}			DigestEngine::Digest d = engine.digest();			for (DigestEngine::Digest::const_iterator it = d.begin(); it != d.end() && n < length; ++it, ++n)			{				engine.update(*it);				*buffer++ = *it++;			}		}	}#endif	return n;}RandomIOS::RandomIOS(){	poco_ios_init(&_buf);}RandomIOS::~RandomIOS(){}RandomBuf* RandomIOS::rdbuf(){	return &_buf;}RandomInputStream::RandomInputStream(): std::istream(&_buf){}RandomInputStream::~RandomInputStream(){}} // namespace Poco

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