📄 randomstream.cpp
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//// RandomStream.cpp//// $Id: //poco/1.2/Foundation/src/RandomStream.cpp#1 $//// Library: Foundation// Package: Crypt// Module: RandomStream//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "Poco/RandomStream.h"#include "Poco/Random.h"#include "Poco/SHA1Engine.h"#if defined(POCO_OS_FAMILY_WINDOWS)#include <windows.h>#include <wincrypt.h>#elif defined(POCO_OS_FAMILY_UNIX)#include <fcntl.h>#include <unistd.h>#endif#include <time.h>namespace Poco {RandomBuf::RandomBuf(): BufferedStreamBuf(256, std::ios::in){}RandomBuf::~RandomBuf(){}int RandomBuf::readFromDevice(char* buffer, std::streamsize length){ int n = 0;#if defined(POCO_OS_FAMILY_WINDOWS) HCRYPTPROV hProvider = 0; CryptAcquireContext(&hProvider, 0, 0, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT); CryptGenRandom(hProvider, length, (BYTE*) buffer); CryptReleaseContext(hProvider, 0); n = length;#else #if defined(POCO_OS_FAMILY_UNIX) int fd = open("/dev/urandom", O_RDONLY, 0); if (fd >= 0) { n = read(fd, buffer, length); close(fd); } #endif if (n <= 0) { // x is here as a source of randomness, so it does not make // much sense to protect it with a Mutex. static UInt32 x = 0; Random rnd1(256); Random rnd2(64); x += rnd1.next(); n = 0; SHA1Engine engine; UInt32 t = (UInt32) time(NULL); engine.update(&t, sizeof(t)); void* p = this; engine.update(&p, sizeof(p)); engine.update(buffer, length); UInt32 junk[32]; engine.update(junk, sizeof(junk)); while (n < length) { for (int i = 0; i < 100; ++i) { UInt32 r = rnd2.next(); engine.update(&r, sizeof(r)); engine.update(&x, sizeof(x)); x += rnd1.next(); } DigestEngine::Digest d = engine.digest(); for (DigestEngine::Digest::const_iterator it = d.begin(); it != d.end() && n < length; ++it, ++n) { engine.update(*it); *buffer++ = *it++; } } }#endif return n;}RandomIOS::RandomIOS(){ poco_ios_init(&_buf);}RandomIOS::~RandomIOS(){}RandomBuf* RandomIOS::rdbuf(){ return &_buf;}RandomInputStream::RandomInputStream(): std::istream(&_buf){}RandomInputStream::~RandomInputStream(){}} // namespace Poco
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