📄 strategycollection.h
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//// StrategyCollection.h//// $Id: //poco/1.2/Foundation/include/Poco/StrategyCollection.h#2 $//// Library: Foundation// Package: Cache// Module: StrategyCollection//// Definition of the StrategyCollection class.//// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_StrategyCollection_INCLUDED#define Foundation_StrategyCollection_INCLUDED#include "Poco/KeyValueArgs.h"#include "Poco/ValidArgs.h"#include "Poco/AbstractStrategy.h"#include "Poco/SharedPtr.h"#include <vector>namespace Poco {template <class TKey, class TValue> class StrategyCollection: public AbstractStrategy<TKey, TValue> /// An StrategyCollection is a decorator masking n collections as a single one{public: typedef std::vector<SharedPtr<AbstractStrategy<TKey, TValue> > > Strategies; typedef typename Strategies::iterator Iterator; typedef typename Strategies::const_iterator ConstIterator;public: StrategyCollection() { } ~StrategyCollection() { } void pushBack(AbstractStrategy<TKey, TValue>* pStrat) /// Adds an AbstractStrategy to the collection. Class takes ownership of pointer { _strategies.push_back(SharedPtr<AbstractStrategy<TKey, TValue> >(pStrat)); } void popBack() /// Removes the last added AbstractStrategy from the collection. { _strategies.pop_back(); } void onAdd(const void* pSender, const KeyValueArgs <TKey, TValue>& key) /// Adds the key to the strategy. /// If for the key already an entry exists, it will be overwritten. { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onAdd(pSender, key); } } void onRemove(const void* pSender, const TKey& key) /// Removes an entry from the strategy. If the entry is not found /// the remove is ignored. { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onRemove(pSender, key); } } void onGet(const void* pSender, const TKey& key) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onGet(pSender, key); } } void onClear(const void* pSender, const EventArgs& args) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onClear(pSender, args); } } void onIsValid(const void* pSender, ValidArgs<TKey>& key) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt && key.isValid(); ++it) { (*it)->onIsValid(pSender, key); } } void onReplace(const void* pSender, std::set<TKey>& elemsToRemove) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onReplace(pSender, elemsToRemove); } }protected: Strategies _strategies;};} // namespace Poco#endif
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