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📄 randomstream.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// RandomStream.h//// $Id: //poco/1.2/Foundation/include/Poco/RandomStream.h#1 $//// Library: Foundation// Package: Crypt// Module:  RandomStream//// Definition of class RandomInputStream.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_RandomStream_INCLUDED#define Foundation_RandomStream_INCLUDED#include "Poco/Foundation.h"#include "Poco/BufferedStreamBuf.h"#include <istream>namespace Poco {class Foundation_API RandomBuf: public BufferedStreamBuf	/// This streambuf generates random data.	/// On Windows NT, the cryptographic API is used.	/// On Unix, /dev/random is used, if available.	/// Otherwise, a random number generator, some	/// more-or-less random data and a SHA-1 digest	/// is used to generate random data.{public:	RandomBuf();	~RandomBuf();	int readFromDevice(char* buffer, std::streamsize length);};class Foundation_API RandomIOS: public virtual std::ios	/// The base class for RandomInputStream.	///	/// This class is needed to ensure the correct initialization	/// order of the stream buffer and base classes.{public:	RandomIOS();	~RandomIOS();	RandomBuf* rdbuf();protected:	RandomBuf _buf;};class Foundation_API RandomInputStream: public RandomIOS, public std::istream	/// This istream generates random data	/// using the RandomBuf.{public:	RandomInputStream();	~RandomInputStream();};} // namespace Poco#endif // Foundation_RandomStream_INCLUDED

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