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📄 asyncchannel.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// AsyncChannel.h//// $Id: //poco/1.2/Foundation/include/Poco/AsyncChannel.h#1 $//// Library: Foundation// Package: Logging// Module:  AsyncChannel//// Definition of the AsyncChannel class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_AsyncChannel_INCLUDED#define Foundation_AsyncChannel_INCLUDED#include "Poco/Foundation.h"#include "Poco/Channel.h"#include "Poco/Thread.h"#include "Poco/Mutex.h"#include "Poco/Runnable.h"#include "Poco/NotificationQueue.h"namespace Poco {class Foundation_API AsyncChannel: public Channel, public Runnable	/// A channel uses a separate thread for logging.	///	/// Using this channel can help to improve the performance of	/// applications that produce huge amounts of log messages or	/// that write log messages to multiple channels simultaneously.	///	/// All log messages are put into a queue and this queue is	/// then processed by a separate thread.{public:	AsyncChannel(Channel* pChannel = 0);		/// Creates the AsyncChannel and connects it to		/// the given channel.	void setChannel(Channel* pChannel);		/// Connects the AsyncChannel to the given target channel.		/// All messages will be forwarded to this channel.			Channel* getChannel() const;		/// Returns the target channel.	void open();		/// Opens the channel and creates the 		/// background ;ogging thread.			void close();		/// Closes the channel and stops the background		/// logging thread.	void log(const Message& msg);		/// Queues the message for processing by the		/// background thread.	void setProperty(const std::string& name, const std::string& value);		/// Sets or changes a configuration property.		///		/// Only the "channel" property is supported, which allows		/// setting the target channel via the LoggingRegistry.		/// The "channel" property is set-only.	protected:	~AsyncChannel();	void run();		private:	Channel*  _pChannel;	Thread    _thread;	FastMutex _mutex;	NotificationQueue _queue;};} // namespace Poco#endif // Foundation_AsyncChannel_INCLUDED

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