📄 asyncchannel.h
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//// AsyncChannel.h//// $Id: //poco/1.2/Foundation/include/Poco/AsyncChannel.h#1 $//// Library: Foundation// Package: Logging// Module: AsyncChannel//// Definition of the AsyncChannel class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_AsyncChannel_INCLUDED#define Foundation_AsyncChannel_INCLUDED#include "Poco/Foundation.h"#include "Poco/Channel.h"#include "Poco/Thread.h"#include "Poco/Mutex.h"#include "Poco/Runnable.h"#include "Poco/NotificationQueue.h"namespace Poco {class Foundation_API AsyncChannel: public Channel, public Runnable /// A channel uses a separate thread for logging. /// /// Using this channel can help to improve the performance of /// applications that produce huge amounts of log messages or /// that write log messages to multiple channels simultaneously. /// /// All log messages are put into a queue and this queue is /// then processed by a separate thread.{public: AsyncChannel(Channel* pChannel = 0); /// Creates the AsyncChannel and connects it to /// the given channel. void setChannel(Channel* pChannel); /// Connects the AsyncChannel to the given target channel. /// All messages will be forwarded to this channel. Channel* getChannel() const; /// Returns the target channel. void open(); /// Opens the channel and creates the /// background ;ogging thread. void close(); /// Closes the channel and stops the background /// logging thread. void log(const Message& msg); /// Queues the message for processing by the /// background thread. void setProperty(const std::string& name, const std::string& value); /// Sets or changes a configuration property. /// /// Only the "channel" property is supported, which allows /// setting the target channel via the LoggingRegistry. /// The "channel" property is set-only. protected: ~AsyncChannel(); void run(); private: Channel* _pChannel; Thread _thread; FastMutex _mutex; NotificationQueue _queue;};} // namespace Poco#endif // Foundation_AsyncChannel_INCLUDED
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