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📄 notificationcenter.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// NotificationCenter.h//// $Id: //poco/1.2/Foundation/include/Poco/NotificationCenter.h#2 $//// Library: Foundation// Package: Notifications// Module:  NotificationCenter//// Definition of the NotificationCenter class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_NotificationCenter_INCLUDED#define Foundation_NotificationCenter_INCLUDED#include "Poco/Foundation.h"#include "Poco/Mutex.h"#include <list>namespace Poco {class Notification;class AbstractObserver;class Foundation_API NotificationCenter	/// A NotificationCenter is essentially a notification dispatcher. 	/// It notifies all observers of notifications meeting specific criteria.	/// This information is encapsulated in Notification objects.	/// Client objects register themselves with the notification center as observers of 	/// specific notifications posted by other objects. When an event occurs, an object 	/// posts an appropriate notification to the notification center. The notification  	/// center invokes the registered method on each matching observer, passing the notification 	/// as argument.	///	/// The order in which observers receive notifications is undefined. 	/// It is possible for the posting object and the observing object to be the same.	/// The NotificationCenter delivers notifications to observers synchronously. 	/// In other words the postNotification() method does not return until all observers have 	/// received and processed the notification. 	/// If an observer throws an exception while handling a notification, the NotificationCenter	/// stops dispatching the notification and postNotification() rethrows the exception.	///	/// In a multithreaded scenario, notifications are always delivered in the thread in which the 	/// notification was posted, which may not be the same thread in which an observer registered itself.	///	/// The NotificationCenter class is basically a C++ implementation of the NSNotificationCenter class	/// found in Apple's Cocoa (or OpenStep).	///	/// While handling a notification, an observer can unregister itself from the notification center,	/// or it can register or unregister other observers. Observers added during a dispatch cycle	/// will not receive the current notification.	///	/// The method receiving the notification must be implemented as	///     void handleNotification(MyNotification* pNf);	/// The handler method gets co-ownership of the Notification object	/// and must release it when done. This is best done with an AutoPtr:	///     void MyClass::handleNotification(MyNotification* pNf)	///     {	///         AutoPtr<MyNotification> nf(pNf);	///         ...	///     }	///	/// Alternatively, the NObserver class template can be used to register a callback	/// method. In this case, the callback method receives the Notification in an	/// AutoPtr and thus does not have to deal with object ownership issues:	///     void MyClass::handleNotification(const AutoPtr<MyNotification>& pNf)	///     {	///         ...	///     }{public:	NotificationCenter();		/// Creates the NotificationCenter.	~NotificationCenter();		/// Destroys the NotificationCenter.	void addObserver(const AbstractObserver& observer);		/// Registers an observer with the NotificationCenter.		/// Usage:		///     Observer<MyClass, MyNotification> obs(*this, &MyClass::handleNotification);		///     notificationCenter.addObserver(obs);		///		/// Alternatively, the NObserver template class can be used instead of Observer.	void removeObserver(const AbstractObserver& observer);		/// Unregisters an observer with the NotificationCenter.	void postNotification(Notification* pNotification);		/// Posts a notification to the NotificationCenter.		/// The NotificationCenter then delivers the notification		/// to all interested observers.		/// If an observer throws an exception, dispatching terminates		/// and the exception is rethrown to the caller.		/// Ownership of the notification object is claimed and the		/// notification is released before returning. Therefore,		/// a call like		///    notificationCenter.postNotification(new MyNotification);		/// does not result in a memory leak.	bool hasObservers() const;		/// Returns true iff there is at least one registered observer.		///		/// Can be used to improve performance if an expensive notification		/// shall only be created and posted if there are any observers.			static NotificationCenter& defaultCenter();		/// Returns a reference to the default		/// NotificationCenter.private:	typedef std::list<AbstractObserver*> ObserverList;	ObserverList  _observers;	mutable Mutex _mutex;};} // namespace Poco#endif // Foundation_NotificationCenter_INCLUDED

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