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📄 activedispatcher.h

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//// ActiveDispatcher.h//// $Id: //poco/1.2/Foundation/include/Poco/ActiveDispatcher.h#1 $//// Library: Foundation// Package: Threading// Module:  ActiveObjects//// Definition of the ActiveDispatcher class.//// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_ActiveDispatcher_INCLUDED#define Foundation_ActiveDispatcher_INCLUDED#include "Poco/Foundation.h"#include "Poco/Runnable.h"#include "Poco/Thread.h"#include "Poco/ActiveStarter.h"#include "Poco/NotificationQueue.h"namespace Poco {class Foundation_API ActiveDispatcher: protected Runnable	/// This class is used to implement an active object	/// with strictly serialized method execution.	///	/// An active object, with is an ordinary object	/// containing ActiveMethod members, executes all	/// active methods in their own thread. 	/// This behavior does not fit the "classic"	/// definition of an active object, which serializes	/// the execution of active methods (in other words,	/// only one active method can be running at any given	/// time).	///	/// Using this class as a base class, the serializing	/// behavior for active objects can be implemented.	/// 	/// The following example shows how this is done:	///	///     class ActiveObject: public ActiveDispatcher	///     {	///     public:	///         ActiveObject():	///             exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)	///         {	///         }	///	///         ActiveMethod<std::string, std::string, ActiveObject, ActiveStarter<ActiveDispatcher> > exampleActiveMethod;	///	///     protected:	///         std::string exampleActiveMethodImpl(const std::string& arg)	///         {	///             ...	///         }	///     };	///	/// The only things different from the example in	/// ActiveMethod is that the ActiveObject in this case	/// inherits from ActiveDispatcher, and that the ActiveMethod	/// template for exampleActiveMethod has an additional parameter,	/// specifying the specialized ActiveStarter for ActiveDispatcher.{public:	ActiveDispatcher();		/// Creates the ActiveDispatcher.	ActiveDispatcher(Thread::Priority prio);		/// Creates the ActiveDispatcher and sets		/// the priority of its thread.	virtual ~ActiveDispatcher();		/// Destroys the ActiveDispatcher.	void start(Runnable* pRunnable);		/// Adds the Runnable to the dispatch queue.	void cancel();		/// Cancels all queued methods.		protected:	void run();	void stop();private:	Thread            _thread;	NotificationQueue _queue;};template <>class ActiveStarter<ActiveDispatcher>	/// A specialization of ActiveStarter	/// for ActiveDispatcher.{public:	static void start(ActiveDispatcher* pOwner, Runnable* pRunnable)	{		pOwner->start(pRunnable);	}};} // namespace Poco#endif // Foundation_ActiveDispatcher_INCLUDED

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