📄 fpenvironment.h
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//// FPEnvironment.h//// $Id: //poco/1.2/Foundation/include/Poco/FPEnvironment.h#1 $//// Library: Foundation// Package: Core// Module: FPEnvironment//// Definitions of class FPEnvironment.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_FPEnvironment_INCLUDED#define Foundation_FPEnvironment_INCLUDED#include "Poco/Foundation.h"#if defined(POCO_NO_FPENVIRONMENT)#include "Poco/FPEnvironment_DUMMY.h"#elif defined(__osf__) || defined(__VMS)#include "Poco/FPEnvironment_DEC.h"#elif defined(sun) || defined(__sun)#include "Poco/FPEnvironment_SUN.h"#elif defined(POCO_OS_FAMILY_UNIX)#include "Poco/FPEnvironment_C99.h"#elif defined(POCO_OS_FAMILY_WINDOWS)#include "Poco/FPEnvironment_WIN32.h"#else#include "Poco/FPEnvironment_DUMMY.h"#endifnamespace Poco {class Foundation_API FPEnvironment: private FPEnvironmentImpl /// Instances of this class can be used to save /// and later restore the current floating /// point environment (consisting of rounding /// mode and floating-point flags). /// The class also provides various static /// methods to query certain properties /// of a floating-point number. {public: enum RoundingMode { FP_ROUND_DOWNWARD = FP_ROUND_DOWNWARD_IMPL, FP_ROUND_UPWARD = FP_ROUND_UPWARD_IMPL, FP_ROUND_TONEAREST = FP_ROUND_TONEAREST_IMPL, FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL }; enum Flag { FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL, FP_INEXACT = FP_INEXACT_IMPL, FP_OVERFLOW = FP_OVERFLOW_IMPL, FP_UNDERFLOW = FP_UNDERFLOW_IMPL, FP_INVALID = FP_INVALID_IMPL }; FPEnvironment(); /// Standard constructor. /// Remembers the current environment. FPEnvironment(RoundingMode mode); /// Remembers the current environment and /// sets the given rounding mode. FPEnvironment(const FPEnvironment& env); /// Copy constructor. ~FPEnvironment(); /// Restores the previous environment (unless /// keepCurrent() has been called previously) FPEnvironment& operator = (const FPEnvironment& env); /// Assignment operator void keepCurrent(); /// Keep the current environment even after /// destroying the FPEnvironment object. static void clearFlags(); /// Resets all flags. static bool isFlag(Flag flag); /// Returns true iff the given flag is set. static void setRoundingMode(RoundingMode mode); /// Sets the rounding mode. static RoundingMode getRoundingMode(); /// Returns the current rounding mode. static bool isInfinite(float value); static bool isInfinite(double value); static bool isInfinite(long double value); /// Returns true iff the given number is infinite. static bool isNaN(float value); static bool isNaN(double value); static bool isNaN(long double value); /// Returns true iff the given number is NaN. static float copySign(float target, float source); static double copySign(double target, double source); static long double copySign(long double target, long double source); /// Copies the sign from source to target.};//// For convenience, we provide a shorter name for// the FPEnvironment class.//typedef FPEnvironment FPE;//// inline's//inline bool FPEnvironment::isFlag(Flag flag){ return isFlagImpl(FlagImpl(flag));}inline void FPEnvironment::setRoundingMode(RoundingMode mode){ setRoundingModeImpl(RoundingModeImpl(mode));} inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode(){ return RoundingMode(getRoundingModeImpl());} inline bool FPEnvironment::isInfinite(float value){ return isInfiniteImpl(value);}inline bool FPEnvironment::isInfinite(double value){ return isInfiniteImpl(value);}inline bool FPEnvironment::isInfinite(long double value){ return isInfiniteImpl(value);}inline bool FPEnvironment::isNaN(float value){ return isNaNImpl(value);}inline bool FPEnvironment::isNaN(double value){ return isNaNImpl(value);}inline bool FPEnvironment::isNaN(long double value){ return isNaNImpl(value);}inline float FPEnvironment::copySign(float target, float source){ return copySignImpl(target, source);}inline double FPEnvironment::copySign(double target, double source){ return copySignImpl(target, source);}inline long double FPEnvironment::copySign(long double target, long double source){ return copySignImpl(target, source);}} // namespace Poco#endif // Foundation_FPEnvironment_INCLUDED
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