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📄 fpenvironment.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// FPEnvironment.h//// $Id: //poco/1.2/Foundation/include/Poco/FPEnvironment.h#1 $//// Library: Foundation// Package: Core// Module:  FPEnvironment//// Definitions of class FPEnvironment.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_FPEnvironment_INCLUDED#define Foundation_FPEnvironment_INCLUDED#include "Poco/Foundation.h"#if defined(POCO_NO_FPENVIRONMENT)#include "Poco/FPEnvironment_DUMMY.h"#elif defined(__osf__) || defined(__VMS)#include "Poco/FPEnvironment_DEC.h"#elif defined(sun) || defined(__sun)#include "Poco/FPEnvironment_SUN.h"#elif defined(POCO_OS_FAMILY_UNIX)#include "Poco/FPEnvironment_C99.h"#elif defined(POCO_OS_FAMILY_WINDOWS)#include "Poco/FPEnvironment_WIN32.h"#else#include "Poco/FPEnvironment_DUMMY.h"#endifnamespace Poco {class Foundation_API FPEnvironment: private FPEnvironmentImpl	/// Instances of this class can be used to save	/// and later restore the current floating	/// point environment (consisting of rounding	/// mode and floating-point flags).	/// The class also provides various static	/// methods to query certain properties	/// of a floating-point number. {public:	enum RoundingMode	{		FP_ROUND_DOWNWARD   = FP_ROUND_DOWNWARD_IMPL,		FP_ROUND_UPWARD     = FP_ROUND_UPWARD_IMPL,		FP_ROUND_TONEAREST  = FP_ROUND_TONEAREST_IMPL,		FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL	};	enum Flag	{		FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL,		FP_INEXACT        = FP_INEXACT_IMPL,		FP_OVERFLOW       = FP_OVERFLOW_IMPL,		FP_UNDERFLOW      = FP_UNDERFLOW_IMPL,		FP_INVALID        = FP_INVALID_IMPL	};	FPEnvironment();		/// Standard constructor.		/// Remembers the current environment.	FPEnvironment(RoundingMode mode);		/// Remembers the current environment and		/// sets the given rounding mode.			FPEnvironment(const FPEnvironment& env);		/// Copy constructor.			~FPEnvironment();		/// Restores the previous environment (unless		/// keepCurrent() has been called previously)			FPEnvironment& operator = (const FPEnvironment& env);		/// Assignment operator	void keepCurrent();		/// Keep the current environment even after		/// destroying the FPEnvironment object.	static void clearFlags();		/// Resets all flags.	static bool isFlag(Flag flag);		/// Returns true iff the given flag is set.			static void setRoundingMode(RoundingMode mode);		/// Sets the rounding mode.			static RoundingMode getRoundingMode();		/// Returns the current rounding mode.			static bool isInfinite(float value);			static bool isInfinite(double value);	static bool isInfinite(long double value);		/// Returns true iff the given number is infinite.	static bool isNaN(float value);			static bool isNaN(double value);	static bool isNaN(long double value);		/// Returns true iff the given number is NaN.	static float copySign(float target, float source);			static double copySign(double target, double source);	static long double copySign(long double target, long double source);		/// Copies the sign from source to target.};//// For convenience, we provide a shorter name for// the FPEnvironment class.//typedef FPEnvironment FPE;//// inline's//inline bool FPEnvironment::isFlag(Flag flag){	return isFlagImpl(FlagImpl(flag));}inline void FPEnvironment::setRoundingMode(RoundingMode mode){	setRoundingModeImpl(RoundingModeImpl(mode));}	inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode(){	return RoundingMode(getRoundingModeImpl());}	inline bool FPEnvironment::isInfinite(float value){	return isInfiniteImpl(value);}inline bool FPEnvironment::isInfinite(double value){	return isInfiniteImpl(value);}inline bool FPEnvironment::isInfinite(long double value){	return isInfiniteImpl(value);}inline bool FPEnvironment::isNaN(float value){	return isNaNImpl(value);}inline bool FPEnvironment::isNaN(double value){	return isNaNImpl(value);}inline bool FPEnvironment::isNaN(long double value){	return isNaNImpl(value);}inline float FPEnvironment::copySign(float target, float source){	return copySignImpl(target, source);}inline double FPEnvironment::copySign(double target, double source){	return copySignImpl(target, source);}inline long double FPEnvironment::copySign(long double target, long double source){	return copySignImpl(target, source);}} // namespace Poco#endif // Foundation_FPEnvironment_INCLUDED

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