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📄 synchronizedobject.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// SynchronizedObject.h//// $Id: //poco/1.2/Foundation/include/Poco/SynchronizedObject.h#1 $//// Library: Foundation// Package: Threading// Module:  SynchronizedObject//// Definition of the SynchronizedObject class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_SynchronizedObject_INCLUDED#define Foundation_SynchronizedObject_INCLUDED#include "Poco/Foundation.h"#include "Poco/Mutex.h"#include "Poco/Event.h"namespace Poco {class Foundation_API SynchronizedObject	/// This class aggregates a Mutex and an Event	/// and can act as a base class for all objects	/// requiring synchronization in a multithreaded	/// scenario.{public:	typedef Poco::ScopedLock<SynchronizedObject> ScopedLock;		SynchronizedObject();		/// Creates the object.			virtual ~SynchronizedObject();		/// Destroys the object.	void lock() const;		/// Locks the object. Blocks if the object		/// is locked by another thread.	bool tryLock() const;		/// Tries to lock the object. Returns false immediately		/// if the object is already locked by another thread		/// Returns true if the object was successfully locked.		void unlock() const;		/// Unlocks the object so that it can be locked by		/// other threads.			void notify() const;		/// Signals the object. 		/// Exactly only one thread waiting for the object 		/// can resume execution.	void wait() const;		/// Waits for the object to become signalled.	void wait(long milliseconds) const;		/// Waits for the object to become signalled.		/// Throws a TimeOutException if the object		/// does not become signalled within the specified		/// time interval.	bool tryWait(long milliseconds) const;		/// Waits for the object to become signalled.		/// Returns true if the object		/// became signalled within the specified		/// time interval, false otherwise.private:	mutable Mutex _mutex;	mutable Event _event;};//// inlines//inline void SynchronizedObject::lock() const{	_mutex.lock();}inline bool SynchronizedObject::tryLock() const{	return _mutex.tryLock();}inline void SynchronizedObject::unlock() const{	_mutex.unlock();}inline void SynchronizedObject::notify() const{	_event.set();}inline void SynchronizedObject::wait() const{	_event.wait();}inline void SynchronizedObject::wait(long milliseconds) const{	_event.wait(milliseconds);}inline bool SynchronizedObject::tryWait(long milliseconds) const{	return _event.tryWait(milliseconds);}} // namespace Poco#endif // Foundation_SynchronizedObject_INCLUDED

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