📄 synchronizedobject.h
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//// SynchronizedObject.h//// $Id: //poco/1.2/Foundation/include/Poco/SynchronizedObject.h#1 $//// Library: Foundation// Package: Threading// Module: SynchronizedObject//// Definition of the SynchronizedObject class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_SynchronizedObject_INCLUDED#define Foundation_SynchronizedObject_INCLUDED#include "Poco/Foundation.h"#include "Poco/Mutex.h"#include "Poco/Event.h"namespace Poco {class Foundation_API SynchronizedObject /// This class aggregates a Mutex and an Event /// and can act as a base class for all objects /// requiring synchronization in a multithreaded /// scenario.{public: typedef Poco::ScopedLock<SynchronizedObject> ScopedLock; SynchronizedObject(); /// Creates the object. virtual ~SynchronizedObject(); /// Destroys the object. void lock() const; /// Locks the object. Blocks if the object /// is locked by another thread. bool tryLock() const; /// Tries to lock the object. Returns false immediately /// if the object is already locked by another thread /// Returns true if the object was successfully locked. void unlock() const; /// Unlocks the object so that it can be locked by /// other threads. void notify() const; /// Signals the object. /// Exactly only one thread waiting for the object /// can resume execution. void wait() const; /// Waits for the object to become signalled. void wait(long milliseconds) const; /// Waits for the object to become signalled. /// Throws a TimeOutException if the object /// does not become signalled within the specified /// time interval. bool tryWait(long milliseconds) const; /// Waits for the object to become signalled. /// Returns true if the object /// became signalled within the specified /// time interval, false otherwise.private: mutable Mutex _mutex; mutable Event _event;};//// inlines//inline void SynchronizedObject::lock() const{ _mutex.lock();}inline bool SynchronizedObject::tryLock() const{ return _mutex.tryLock();}inline void SynchronizedObject::unlock() const{ _mutex.unlock();}inline void SynchronizedObject::notify() const{ _event.set();}inline void SynchronizedObject::wait() const{ _event.wait();}inline void SynchronizedObject::wait(long milliseconds) const{ _event.wait(milliseconds);}inline bool SynchronizedObject::tryWait(long milliseconds) const{ return _event.tryWait(milliseconds);}} // namespace Poco#endif // Foundation_SynchronizedObject_INCLUDED
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