📄 dynamicfactory.h
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//// DynamicFactory.h//// $Id: //poco/1.2/Foundation/include/Poco/DynamicFactory.h#1 $//// Library: Foundation// Package: Core// Module: DynamicFactory//// Definition of the DynamicFactory class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_DynamicFactory_INCLUDED#define Foundation_DynamicFactory_INCLUDED#include "Poco/Foundation.h"#include "Poco/Instantiator.h"#include "Poco/Exception.h"#include "Poco/Mutex.h"#include <map>#include <memory>namespace Poco {template <class Base>class DynamicFactory /// A factory that creates objects by class name.{public: typedef AbstractInstantiator<Base> AbstractFactory; DynamicFactory() /// Creates the DynamicFactory. { } ~DynamicFactory() /// Destroys the DynamicFactory and deletes the instantiators for /// all registered classes. { for (typename FactoryMap::iterator it = _map.begin(); it != _map.end(); ++it) { delete it->second; } } Base* createInstance(const std::string& className) const /// Creates a new instance of the class with the given name. /// The class must have been registered with registerClass. /// If the class name is unknown, a NotFoundException is thrown. { FastMutex::ScopedLock lock(_mutex); typename FactoryMap::const_iterator it = _map.find(className); if (it != _map.end()) return it->second->createInstance(); else throw NotFoundException(className); } template <class C> void registerClass(const std::string& className) /// Registers the instantiator for the given class with the DynamicFactory. /// The DynamicFactory takes ownership of the instantiator and deletes /// it when it's no longer used. /// If the class has already been registered, an ExistsException is thrown /// and the instantiator is deleted. { registerClass(className, new Instantiator<C, Base>); } void registerClass(const std::string& className, AbstractFactory* pAbstractFactory) /// Registers the instantiator for the given class with the DynamicFactory. /// The DynamicFactory takes ownership of the instantiator and deletes /// it when it's no longer used. /// If the class has already been registered, an ExistsException is thrown /// and the instantiator is deleted. { poco_check_ptr (pAbstractFactory); FastMutex::ScopedLock lock(_mutex); std::auto_ptr<AbstractFactory> ptr(pAbstractFactory); typename FactoryMap::iterator it = _map.find(className); if (it == _map.end()) _map[className] = ptr.release(); else throw ExistsException(className); } void unregisterClass(const std::string& className) /// Unregisters the given class and deletes the instantiator /// for the class. /// Throws a NotFoundException if the class has not been registered. { FastMutex::ScopedLock lock(_mutex); typename FactoryMap::iterator it = _map.find(className); if (it != _map.end()) { delete it->second; _map.erase(it); } else throw NotFoundException(className); } bool isClass(const std::string& className) const /// Returns true iff the given class has been registered. { FastMutex::ScopedLock lock(_mutex); return _map.find(className) != _map.end(); }private: DynamicFactory(const DynamicFactory&); DynamicFactory& operator = (const DynamicFactory&); typedef std::map<std::string, AbstractFactory*> FactoryMap; FactoryMap _map; mutable FastMutex _mutex;};} // namespace Poco#endif // Foundation_DynamicFactory_INCLUDED
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