📄 memorypool.h
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//// MemoryPool.h//// $Id: //poco/1.2/Foundation/include/Poco/MemoryPool.h#1 $//// Library: Foundation// Package: Core// Module: MemoryPool//// Definition of the MemoryPool class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_MemoryPool_INCLUDED#define Foundation_MemoryPool_INCLUDED#include "Poco/Foundation.h"#include "Poco/Mutex.h"#include <vector>namespace Poco {class Foundation_API MemoryPool /// A simple pool for fixed-size memory blocks. /// /// The main purpose of this class is to speed-up /// memory allocations, as well as to reduce memory /// fragmentation in situations where the same blocks /// are allocated all over again, such as in server /// applications. /// /// All allocated blocks are retained for future use. /// A limit on the number of blocks can be specified. /// Blocks can be preallocated.{public: MemoryPool(size_t blockSize, int preAlloc = 0, int maxAlloc = 0); /// Creates a MemoryPool for blocks with the given blockSize. /// The number of blocks given in preAlloc are preallocated. ~MemoryPool(); void* get(); /// Returns a memory block. If there are no more blocks /// in the pool, a new block will be allocated. /// /// If maxAlloc blocks are already allocated, an /// OutOfMemoryException is thrown. void release(void* ptr); /// Releases a memory block and returns it to the pool. size_t blockSize() const; /// Returns the block size. int allocated() const; /// Returns the number of allocated blocks. int available() const; /// Returns the number of available blocks in the pool.private: MemoryPool(); MemoryPool(const MemoryPool&); MemoryPool& operator = (const MemoryPool&); enum { BLOCK_RESERVE = 128 }; typedef std::vector<char*> BlockVec; size_t _blockSize; int _maxAlloc; int _allocated; BlockVec _blocks; FastMutex _mutex;};//// inlines//inline size_t MemoryPool::blockSize() const{ return _blockSize;}inline int MemoryPool::allocated() const{ return _allocated;}inline int MemoryPool::available() const{ return (int) _blocks.size();}} // namespace Poco#endif // Foundation_MemoryPool_INCLUDED
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