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📄 memorypool.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// MemoryPool.h//// $Id: //poco/1.2/Foundation/include/Poco/MemoryPool.h#1 $//// Library: Foundation// Package: Core// Module:  MemoryPool//// Definition of the MemoryPool class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_MemoryPool_INCLUDED#define Foundation_MemoryPool_INCLUDED#include "Poco/Foundation.h"#include "Poco/Mutex.h"#include <vector>namespace Poco {class Foundation_API MemoryPool	/// A simple pool for fixed-size memory blocks.	///	/// The main purpose of this class is to speed-up	/// memory allocations, as well as to reduce memory	/// fragmentation in situations where the same blocks	/// are allocated all over again, such as in server	/// applications.	///	/// All allocated blocks are retained for future use.	/// A limit on the number of blocks can be specified.	/// Blocks can be preallocated.{public:	MemoryPool(size_t blockSize, int preAlloc = 0, int maxAlloc = 0);		/// Creates a MemoryPool for blocks with the given blockSize.		/// The number of blocks given in preAlloc are preallocated.			~MemoryPool();	void* get();		/// Returns a memory block. If there are no more blocks		/// in the pool, a new block will be allocated.		///		/// If maxAlloc blocks are already allocated, an		/// OutOfMemoryException is thrown.			void release(void* ptr);		/// Releases a memory block and returns it to the pool.		size_t blockSize() const;		/// Returns the block size.			int allocated() const;		/// Returns the number of allocated blocks.			int available() const;		/// Returns the number of available blocks in the pool.private:	MemoryPool();	MemoryPool(const MemoryPool&);	MemoryPool& operator = (const MemoryPool&);		enum	{		BLOCK_RESERVE = 128	};		typedef std::vector<char*> BlockVec;		size_t    _blockSize;	int       _maxAlloc;	int       _allocated;	BlockVec  _blocks;	FastMutex _mutex;};//// inlines//inline size_t MemoryPool::blockSize() const{	return _blockSize;}inline int MemoryPool::allocated() const{	return _allocated;}inline int MemoryPool::available() const{	return (int) _blocks.size();}} // namespace Poco#endif // Foundation_MemoryPool_INCLUDED

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