📄 event.h
字号:
//// Event.h//// $Id: //poco/1.2/Foundation/include/Poco/Event.h#1 $//// Library: Foundation// Package: Threading// Module: Event//// Definition of the Event class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_Event_INCLUDED#define Foundation_Event_INCLUDED#include "Poco/Foundation.h"#include "Poco/Exception.h"#if defined(POCO_OS_FAMILY_WINDOWS)#include "Poco/Event_WIN32.h"#else#include "Poco/Event_POSIX.h"#endifnamespace Poco {class Foundation_API Event: private EventImpl /// An Event is a synchronization object that /// allows one thread to signal one or more /// other threads that a certain event /// has happened. /// Usually, one thread signals an event, /// while one or more other threads wait /// for an event to become signalled.{public: Event(bool autoReset = true); /// Creates the event. If autoReset is true, /// the event is automatically reset after /// a wait() successfully returns. ~Event(); /// Destroys the event. void set(); /// Signals the event. If autoReset is true, /// only one thread waiting for the event /// can resume execution. /// If autoReset is false, all waiting threads /// can resume execution. void wait(); /// Waits for the event to become signalled. void wait(long milliseconds); /// Waits for the event to become signalled. /// Throws a TimeOutException if the event /// does not become signalled within the specified /// time interval. bool tryWait(long milliseconds); /// Waits for the event to become signalled. /// Returns true if the event /// became signalled within the specified /// time interval, false otherwise. void reset(); /// Resets the event to unsignalled state. private: Event(const Event&); Event& operator = (const Event&);};//// inlines//inline void Event::set(){ setImpl();}inline void Event::wait(){ waitImpl();}inline void Event::wait(long milliseconds){ if (!waitImpl(milliseconds)) throw TimeoutException();}inline bool Event::tryWait(long milliseconds){ return waitImpl(milliseconds);}inline void Event::reset(){ resetImpl();}} // namespace Poco#endif // Foundation_Event_INCLUDED
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -