📄 thread.h
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//// Thread.h//// $Id: //poco/1.2/Foundation/include/Poco/Thread.h#1 $//// Library: Foundation// Package: Threading// Module: Thread//// Definition of the Thread class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_Thread_INCLUDED#define Foundation_Thread_INCLUDED#include "Poco/Foundation.h"#if defined(POCO_OS_FAMILY_WINDOWS)#include "Poco/Thread_WIN32.h"#else#include "Poco/Thread_POSIX.h"#endifnamespace Poco {class Runnable;class ThreadLocalStorage;class Foundation_API Thread: private ThreadImpl /// This class implements a platform-independent /// wrapper to an operating system thread. /// /// Every Thread object gets a unique (within /// its process) numeric thread ID. /// Furthermore, a thread can be assigned a name.{public: enum Priority /// Thread priorities. { PRIO_LOWEST = PRIO_LOWEST_IMPL, /// The lowest thread priority. PRIO_LOW = PRIO_LOW_IMPL, /// A lower than normal thread priority. PRIO_NORMAL = PRIO_NORMAL_IMPL, /// The normal thread priority. PRIO_HIGH = PRIO_HIGH_IMPL, /// A higher than normal thread priority. PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority. }; Thread(); /// Creates a thread. Call start() to start it. Thread(const std::string& name); /// Creates a named thread. Call start() to start it. ~Thread(); /// Destroys the thread. int id() const; /// Returns the unique thread ID of the thread. const std::string& name() const; /// Returns the name of the thread. void setPriority(Priority prio); /// Sets the thread's priority. /// /// Some platform only allow changing a thread's priority /// if the process has certain privileges. Priority getPriority() const; /// Returns the thread's priority. void start(Runnable& target); /// Starts the thread with the given target. void join(); /// Waits until the thread completes execution. /// If multiple threads try to join the same /// thread, the result is undefined. bool isRunning() const; /// Returns true if the thread is running. static void sleep(long milliseconds); /// Suspends the current thread for the specified /// amount of time. static void yield(); /// Yields cpu to other threads. static Thread* current(); /// Returns the Thread object for the currently active thread. /// If the current thread is the main thread, 0 is returned.protected: ThreadLocalStorage& tls(); /// Returns a reference to the thread's local storage. void clearTLS(); /// Clears the thread's local storage. std::string makeName(); /// Creates a unique name for a thread. static int uniqueId(); /// Creates and returns a unique id for a thread. void setName(const std::string& name); /// Sets the name of the thread.private: Thread(const Thread&); Thread& operator = (const Thread&); int _id; std::string _name; ThreadLocalStorage* _pTLS; friend class ThreadLocalStorage; friend class PooledThread;};//// inlines//inline int Thread::id() const{ return _id;}inline const std::string& Thread::name() const{ return _name;}inline bool Thread::isRunning() const{ return isRunningImpl();}inline void Thread::sleep(long milliseconds){ sleepImpl(milliseconds);}inline void Thread::yield(){ yieldImpl();}inline Thread* Thread::current(){ return static_cast<Thread*>(currentImpl());}} // namespace Poco#endif // Foundation_Thread_INCLUDED
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