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📄 thread.h

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//// Thread.h//// $Id: //poco/1.2/Foundation/include/Poco/Thread.h#1 $//// Library: Foundation// Package: Threading// Module:  Thread//// Definition of the Thread class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_Thread_INCLUDED#define Foundation_Thread_INCLUDED#include "Poco/Foundation.h"#if defined(POCO_OS_FAMILY_WINDOWS)#include "Poco/Thread_WIN32.h"#else#include "Poco/Thread_POSIX.h"#endifnamespace Poco {class Runnable;class ThreadLocalStorage;class Foundation_API Thread: private ThreadImpl	/// This class implements a platform-independent	/// wrapper to an operating system thread.	///	/// Every Thread object gets a unique (within	/// its process) numeric thread ID.	/// Furthermore, a thread can be assigned a name.{public:		enum Priority		/// Thread priorities.	{		PRIO_LOWEST  = PRIO_LOWEST_IMPL, /// The lowest thread priority.		PRIO_LOW     = PRIO_LOW_IMPL,    /// A lower than normal thread priority.		PRIO_NORMAL  = PRIO_NORMAL_IMPL, /// The normal thread priority.		PRIO_HIGH    = PRIO_HIGH_IMPL,   /// A higher than normal thread priority.		PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority.	};	Thread();		/// Creates a thread. Call start() to start it.			Thread(const std::string& name);		/// Creates a named thread. Call start() to start it.			~Thread();		/// Destroys the thread.	int id() const;		/// Returns the unique thread ID of the thread.	const std::string& name() const;		/// Returns the name of the thread.	void setPriority(Priority prio);		/// Sets the thread's priority.		///		/// Some platform only allow changing a thread's priority		/// if the process has certain privileges.	Priority getPriority() const;		/// Returns the thread's priority.	void start(Runnable& target);		/// Starts the thread with the given target.	void join();		/// Waits until the thread completes execution.			/// If multiple threads try to join the same		/// thread, the result is undefined.	bool isRunning() const;		/// Returns true if the thread is running.	static void sleep(long milliseconds);		/// Suspends the current thread for the specified		/// amount of time.	static void yield();		/// Yields cpu to other threads.	static Thread* current();		/// Returns the Thread object for the currently active thread.		/// If the current thread is the main thread, 0 is returned.protected:	ThreadLocalStorage& tls();		/// Returns a reference to the thread's local storage.	void clearTLS();		/// Clears the thread's local storage.	std::string makeName();		/// Creates a unique name for a thread.			static int uniqueId();		/// Creates and returns a unique id for a thread.			void setName(const std::string& name);		/// Sets the name of the thread.private:	Thread(const Thread&);	Thread& operator = (const Thread&);	int                 _id;	std::string         _name;	ThreadLocalStorage* _pTLS;	friend class ThreadLocalStorage;	friend class PooledThread;};//// inlines//inline int Thread::id() const{	return _id;}inline const std::string& Thread::name() const{	return _name;}inline bool Thread::isRunning() const{	return isRunningImpl();}inline void Thread::sleep(long milliseconds){	sleepImpl(milliseconds);}inline void Thread::yield(){	yieldImpl();}inline Thread* Thread::current(){	return static_cast<Thread*>(currentImpl());}} // namespace Poco#endif // Foundation_Thread_INCLUDED

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