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📄 debugger.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// Debugger.h//// $Id: //poco/1.2/Foundation/include/Poco/Debugger.h#1 $//// Library: Foundation// Package: Core// Module:  Debugger//// Definition of the Debugger class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_Debugger_INCLUDED#define Foundation_Debugger_INCLUDED#include "Poco/Foundation.h"namespace Poco {class Foundation_API Debugger	/// The Debugger class provides an interface to the debugger.	/// The presence of a debugger can be checked for,	/// messages can be written to the debugger's log window	/// and a break into the debugger can be enforced.	/// The methods only work if the program is compiled	/// in debug mode (the macro _DEBUG is defined).{public:	static bool isAvailable();		/// Returns true if a debugger is available, false otherwise.		/// On Windows, this function uses the IsDebuggerPresent()		/// function.		/// On Unix, this function returns true if the environment		/// variable POCO_ENABLE_DEBUGGER is set.		/// On OpenVMS, this function always returns true in debug,		/// mode, false otherwise.	static void message(const std::string& msg);		/// Writes a message to the debugger log, if available, otherwise to		/// standard error output.	static void message(const std::string& msg, const char* file, int line);		/// Writes a message to the debugger log, if available, otherwise to		/// standard error output.	static void enter();		/// Breaks into the debugger, if it is available.		/// On Windows, this is done using the DebugBreak() function.		/// On Unix, the SIGINT signal is raised.		/// On OpenVMS, the SS$_DEBUG signal is raised.	static void enter(const std::string& msg);		/// Writes a debug message to the debugger log and breaks into it.	static void enter(const std::string& msg, const char* file, int line);		/// Writes a debug message to the debugger log and breaks into it.	static void enter(const char* file, int line);		/// Writes a debug message to the debugger log and breaks into it.};} // namespace Poco#endif // Foundation_Debugger_INCLUDED

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