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📄 threadpool.h

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//// ThreadPool.h//// $Id: //poco/1.2/Foundation/include/Poco/ThreadPool.h#2 $//// Library: Foundation// Package: Threading// Module:  ThreadPool//// Definition of the ThreadPool class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_ThreadPool_INCLUDED#define Foundation_ThreadPool_INCLUDED#include "Poco/Foundation.h"#include "Poco/Thread.h"#include "Poco/Mutex.h"#include <vector>namespace Poco {class Runnable;class PooledThread;class Foundation_API ThreadPool	/// A thread pool always keeps a number of threads running, ready	/// to accept work.	/// Creating and starting a threads can impose a significant runtime	/// overhead to an application. A thread pool helps to improve	/// the performance of an application by reducing the number	/// of threads that have to be created (and destroyed again).	/// Threads in a thread pool are re-used once they become	/// available again.	/// The thread pool always keeps a minimum number of threads	/// running. If the demans for threads increases, additional	/// threads are created. Once the demand for threads sinks	/// again, no-longer used threads are stopped and removed	/// from the pool.{public:	ThreadPool(int minCapacity = 2, int maxCapacity = 16, int idleTime = 60);	ThreadPool(const std::string& name, int minCapacity = 2, int maxCapacity = 16, int idleTime = 60);		/// Creates a thread pool with minCapacity threads.		/// If required, up to maxCapacity threads are created		/// a NoThreadAvailableException exception is thrown.		/// If a thread is running idle for more than idleTime seconds,		/// and more than minCapacity threads are running, the thread		/// is killed.	~ThreadPool();		/// Currently running threads will remain active		/// until they complete. 		void addCapacity(int n);		/// Increases (or decreases, if n is negative)		/// the maximum number of threads.	int capacity() const;		/// Returns the maximum capacity of threads.	int used() const;		/// Returns the number of currently used threads.	int allocated() const;		/// Returns the number of currently allocated threads.	int available() const;		/// Returns the number available threads.	void start(Runnable& target);		/// Obtains a thread and starts the target.		/// Throws a NoThreadAvailableException if no more		/// threads are available.	void start(Runnable& target, const std::string& name);		/// Obtains a thread and starts the target.		/// Assigns the given name to the thread.		/// Throws a NoThreadAvailableException if no more		/// threads are available.	void startWithPriority(Thread::Priority priority, Runnable& target);		/// Obtains a thread, adjusts the thread's priority, and starts the target.		/// Throws a NoThreadAvailableException if no more		/// threads are available.	void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);		/// Obtains a thread, adjusts the thread's priority, and starts the target.		/// Assigns the given name to the thread.		/// Throws a NoThreadAvailableException if no more		/// threads are available.	void stopAll();		/// Stops all running threads.		/// Will also delete all thread objects.		/// If used, this method should be the last action before		/// the thread pool is deleted.	void joinAll();		/// Waits for all threads to complete.	void collect();		/// Stops and removes no longer used threads from the		/// thread pool. Can be called at various times in an		/// application's life time to help the thread pool		/// manage its threads. Calling this method is optional,		/// as the thread pool is also implicitly managed in		/// calls to start(), addCapacity() and joinAll().	static ThreadPool& defaultPool();		/// Returns a reference to the default		/// thread pool.protected:	PooledThread* getThread();	PooledThread* createThread();	void housekeep();private:	ThreadPool(const ThreadPool& pool);	ThreadPool& operator = (const ThreadPool& pool);	typedef std::vector<PooledThread*> ThreadVec;	std::string _name;	int _minCapacity;	int _maxCapacity;	int _idleTime;	int _serial;	int _age;	ThreadVec _threads;	mutable FastMutex _mutex;};} // namespace Poco#endif // Foundation_ThreadPool_INCLUDED

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