📄 threadpool.h
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//// ThreadPool.h//// $Id: //poco/1.2/Foundation/include/Poco/ThreadPool.h#2 $//// Library: Foundation// Package: Threading// Module: ThreadPool//// Definition of the ThreadPool class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_ThreadPool_INCLUDED#define Foundation_ThreadPool_INCLUDED#include "Poco/Foundation.h"#include "Poco/Thread.h"#include "Poco/Mutex.h"#include <vector>namespace Poco {class Runnable;class PooledThread;class Foundation_API ThreadPool /// A thread pool always keeps a number of threads running, ready /// to accept work. /// Creating and starting a threads can impose a significant runtime /// overhead to an application. A thread pool helps to improve /// the performance of an application by reducing the number /// of threads that have to be created (and destroyed again). /// Threads in a thread pool are re-used once they become /// available again. /// The thread pool always keeps a minimum number of threads /// running. If the demans for threads increases, additional /// threads are created. Once the demand for threads sinks /// again, no-longer used threads are stopped and removed /// from the pool.{public: ThreadPool(int minCapacity = 2, int maxCapacity = 16, int idleTime = 60); ThreadPool(const std::string& name, int minCapacity = 2, int maxCapacity = 16, int idleTime = 60); /// Creates a thread pool with minCapacity threads. /// If required, up to maxCapacity threads are created /// a NoThreadAvailableException exception is thrown. /// If a thread is running idle for more than idleTime seconds, /// and more than minCapacity threads are running, the thread /// is killed. ~ThreadPool(); /// Currently running threads will remain active /// until they complete. void addCapacity(int n); /// Increases (or decreases, if n is negative) /// the maximum number of threads. int capacity() const; /// Returns the maximum capacity of threads. int used() const; /// Returns the number of currently used threads. int allocated() const; /// Returns the number of currently allocated threads. int available() const; /// Returns the number available threads. void start(Runnable& target); /// Obtains a thread and starts the target. /// Throws a NoThreadAvailableException if no more /// threads are available. void start(Runnable& target, const std::string& name); /// Obtains a thread and starts the target. /// Assigns the given name to the thread. /// Throws a NoThreadAvailableException if no more /// threads are available. void startWithPriority(Thread::Priority priority, Runnable& target); /// Obtains a thread, adjusts the thread's priority, and starts the target. /// Throws a NoThreadAvailableException if no more /// threads are available. void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name); /// Obtains a thread, adjusts the thread's priority, and starts the target. /// Assigns the given name to the thread. /// Throws a NoThreadAvailableException if no more /// threads are available. void stopAll(); /// Stops all running threads. /// Will also delete all thread objects. /// If used, this method should be the last action before /// the thread pool is deleted. void joinAll(); /// Waits for all threads to complete. void collect(); /// Stops and removes no longer used threads from the /// thread pool. Can be called at various times in an /// application's life time to help the thread pool /// manage its threads. Calling this method is optional, /// as the thread pool is also implicitly managed in /// calls to start(), addCapacity() and joinAll(). static ThreadPool& defaultPool(); /// Returns a reference to the default /// thread pool.protected: PooledThread* getThread(); PooledThread* createThread(); void housekeep();private: ThreadPool(const ThreadPool& pool); ThreadPool& operator = (const ThreadPool& pool); typedef std::vector<PooledThread*> ThreadVec; std::string _name; int _minCapacity; int _maxCapacity; int _idleTime; int _serial; int _age; ThreadVec _threads; mutable FastMutex _mutex;};} // namespace Poco#endif // Foundation_ThreadPool_INCLUDED
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