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📄 simplehashtable.h

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//// SimpleHashTable.h//// $Id: //poco/1.2/Foundation/include/Poco/SimpleHashTable.h#2 $//// Library: Foundation// Package: Core// Module:  SimpleHashTable//// Definition of the SimpleHashTable class.//// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_SimpleHashTable_INCLUDED#define Foundation_SimpleHashTable_INCLUDED#include "Poco/Foundation.h"#include "Poco/Exception.h"#include "Poco/HashFunction.h"#include "Poco/HashStatistic.h"#include <vector>#include <map>#include <stddef.h>namespace Poco {template< class Key, class Value, class KeyHashFunction = HashFunction< Key> >class SimpleHashTable	/// A SimpleHashTable stores a key value pair that can be looked up via a hashed key.	///	/// In comparision to a HashTable, this class handles collisions by sequentially searching the next	/// free location. This also means that the maximum size of this table is limited, i.e. if the hash table	/// is full, it will throw an exception and that this class does not support remove operations.	/// On the plus side it is faster than the HashTable.	///	/// This class is NOT thread safe.{public:	class HashEntry	{	public:		Key key;		Value value;		HashEntry(const Key k, const Value v): 			key(k), 			value(v)		{		}	};	typedef HashEntry** HashTableVector;	SimpleHashTable(UInt32 initialSize = 251): _entries(0), _size(0), _maxCapacity(initialSize)		/// Creates the SimpleHashTable.	{		_entries = new HashEntry*[initialSize];		memset(_entries, '\0', sizeof(HashEntry*)*initialSize);	}	SimpleHashTable(const SimpleHashTable& ht):		_entries (new HashEntry*[ht._maxCapacity]),		_size(ht._size),		_maxCapacity(ht._maxCapacity)	{		for (int i = 0; i < _maxCapacity; ++i)		{			if (ht._entries[i])				_entries[i] = new HashEntry(*ht._entries[i]);			else				_entries[i] = 0;		}	}	~SimpleHashTable()		/// Destroys the SimpleHashTable.	{		clear();	}	SimpleHashTable& operator = (const SimpleHashTable& ht)	{		if (this != &ht)		{			clear();			_maxCapacity = ht._maxCapacity;			delete[] _entries;			_entries = new HashEntry*[_maxCapacity];			_size = ht._size;			for (int i = 0; i < _maxCapacity; ++i)			{				if (ht._entries[i])					_entries[i] = new HashEntry(*ht._entries[i]);				else					_entries[i] = 0;			}		}		return *this;	}	void clear()	{		if (!_entries)			return;		for (int i = 0; i < _maxCapacity; ++i)		{			if (_entries[i])				delete _entries[i];		}		delete[] _entries;		_entries     = 0;		_size        = 0;		_maxCapacity = 0;	}	UInt32 insert(const Key& key, const Value& value)		/// Returns the hash value of the inserted item.		/// Throws an exception if the entry was already inserted	{		UInt32 hsh = hash(key);		insertRaw(key, hsh, value);		return hsh;	}	void insertRaw(const Key& key, UInt32 hsh, const Value& value)		/// Returns the hash value of the inserted item.		/// Throws an exception if the entry was already inserted	{		if (!_entries[hsh])			_entries[hsh] = new HashEntry(key, value);		else		{			UInt32 origHash = hsh;			while (_entries[hsh % _maxCapacity])			{				poco_assert_dbg(_entries[hsh % _maxCapacity]->key != key);				if (hsh - origHash > _maxCapacity)					throw PoolOverflowException("SimpleHashTable full");				hsh++;			}			_entries[hsh % _maxCapacity] = new HashEntry(key, value);		}		_size++;	}	UInt32 update(const Key& key, const Value& value)		/// Returns the hash value of the inserted item.		/// Replaces an existing entry if it finds one	{		UInt32 hsh = hash(key);		updateRaw(key, hsh, value);		return hsh;	}	void updateRaw(const Key& key, UInt32 hsh, const Value& value)		/// Returns the hash value of the inserted item.		/// Replaces an existing entry if it finds one	{		if (!_entries[hsh])			_entries[hsh] = new HashEntry(key, value);		else		{			UInt32 origHash = hsh;			while (_entries[hsh % _maxCapacity])			{				if (_entries[hsh % _maxCapacity]->key == key)				{					_entries[hsh % _maxCapacity]->value = value;					return;				}				if (hsh - origHash > _maxCapacity)					throw PoolOverflowException("SimpleHashTable full");				hsh++;			}			_entries[hsh % _maxCapacity] = new HashEntry(key, value);		}		_size++;	}	UInt32 hash(const Key& key) const	{		return KeyHashFunction::hash(key, _maxCapacity);	}	const Value& get(const Key& key) const		/// Throws an exception if the value does not exist	{		UInt32 hsh = hash(key);		return getRaw(key, hsh);	}	const Value& getRaw(const Key& key, UInt32 hsh) const		/// Throws an exception if the value does not exist	{		UInt32 origHash = hsh;		while (true)		{			if (_entries[hsh % _maxCapacity])			{				if (_entries[hsh % _maxCapacity]->key == key)				{					return _entries[hsh % _maxCapacity]->value;				}			}			else				throw InvalidArgumentException("value not found");			if (hsh - origHash > _maxCapacity)				throw InvalidArgumentException("value not found");			hsh++;		}	}	const Key& getKeyRaw(const Key& key, UInt32 hsh)		/// Throws an exception if the key does not exist. returns a reference to the internally		/// stored key. Useful when someone does an insert and wants for performance reason only to store		/// a pointer to the key in another collection	{		UInt32 origHash = hsh;		while (true)		{			if (_entries[hsh % _maxCapacity])			{				if (_entries[hsh % _maxCapacity]->key == key)				{					return _entries[hsh % _maxCapacity]->key;				}			}			else				throw InvalidArgumentException("key not found");			if (hsh - origHash > _maxCapacity)				throw InvalidArgumentException("key not found");			hsh++;		}	}	bool get(const Key& key, Value& v) const		/// Sets v to the found value, returns false if no value was found	{		UInt32 hsh = hash(key);		return getRaw(key, hsh, v);	}	bool getRaw(const Key& key, UInt32 hsh, Value& v) const		/// Sets v to the found value, returns false if no value was found	{		UInt32 origHash = hsh;		while (true)		{			if (_entries[hsh % _maxCapacity])			{				if (_entries[hsh % _maxCapacity]->key == key)				{					v = _entries[hsh % _maxCapacity]->value;					return true;				}			}			else				return false;			if (hsh - origHash > _maxCapacity)				return false;			hsh++;		}	}	bool exists(const Key& key)	{		UInt32 hsh = hash(key);		return existsRaw(key, hsh);	}	bool existsRaw(const Key& key, UInt32 hsh)	{		UInt32 origHash = hsh;		while (true)		{			if (_entries[hsh % _maxCapacity])			{				if (_entries[hsh % _maxCapacity]->key == key)				{					return true;				}			}			else				return false;			if (hsh - origHash > _maxCapacity)				return false;			hsh++;		}	}	size_t size() const		/// Returns the number of elements already inserted into the SimpleHashTable	{		return _size;	}		UInt32 maxCapacity() const	{		return _maxCapacity;	}	void resize(UInt32 newSize)		/// Resizes the hashtable, rehashes all existing entries. Expensive!	{		if (_maxCapacity != newSize)		{			HashTableVector cpy = _entries;			_entries = 0;			UInt32 oldSize = _maxCapacity;			_maxCapacity = newSize;			_entries = new HashEntry*[_maxCapacity];			memset(_entries, '\0', sizeof(HashEntry*)*_maxCapacity);						if (_size == 0)			{				// no data was yet inserted				delete[] cpy;				return;			}			_size = 0;			for (int i=0; i < oldSize; ++i)			{				if (cpy[i])				{					insert(cpy[i]->key, cpy[i]->value);					delete cpy[i];				}			}			delete[] cpy;		}	}	HashStatistic currentState(bool details = false) const		/// Returns the current internal state	{		UInt32 numberOfEntries = (UInt32)_size;		UInt32 numZeroEntries = 0;		UInt32 maxEntriesPerHash = 0;		std::vector<UInt32> detailedEntriesPerHash;	#ifdef _DEBUG		UInt32 totalSize = 0;	#endif		for (int i=0; i < _maxCapacity; ++i)		{			if (_entries[i])			{				maxEntriesPerHash = 1;				UInt32 size = 1;				if (details)					detailedEntriesPerHash.push_back(size);	#ifdef DEBUG				totalSize += size;	#endif			}			else			{				numZeroEntries++;				if (details)					detailedEntriesPerHash.push_back(0);			}		}	#ifdef DEBUG		poco_assert_dbg(totalSize == numberOfEntries);	#endif		return HashStatistic(_maxCapacity, numberOfEntries, numZeroEntries, maxEntriesPerHash, detailedEntriesPerHash);	}private:	HashTableVector _entries;	size_t _size;	UInt32 _maxCapacity;};} // namespace Poco#endif // Foundation_HashTable_INCLUDED

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