📄 task.h
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//// Task.h//// $Id: //poco/1.2/Foundation/include/Poco/Task.h#1 $//// Library: Foundation// Package: Tasks// Module: Tasks//// Definition of the Task class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_Task_INCLUDED#define Foundation_Task_INCLUDED#include "Poco/Foundation.h"#include "Poco/Runnable.h"#include "Poco/RefCountedObject.h"#include "Poco/Mutex.h"#include "Poco/Event.h"namespace Poco {class TaskManager;class Notification;class NotificationCenter;class Foundation_API Task: public Runnable, public RefCountedObject /// A Task is a subclass of Runnable that has a name /// and supports progress reporting and cancellation. /// /// A TaskManager object can be used to take care of the /// lifecycle of a Task.{public: enum TaskState { TASK_IDLE, TASK_STARTING, TASK_RUNNING, TASK_CANCELLING, TASK_FINISHED }; Task(const std::string& name); /// Creates the Task. const std::string& name() const; /// Returns the task's name. float progress() const; /// Returns the task's progress. /// The value will be between 0.0 (just started) /// and 1.0 (completed). void cancel(); /// Requests the task to cancel itself. For cancellation /// to work, the task's runTask() method must periodically /// call isCancelled() and react accordingly. bool isCancelled() const; /// Returns true if cancellation of the task has been /// requested. /// /// A Task's runTask() method should periodically /// call this method and stop whatever it is doing in an /// orderly way when this method returns true. TaskState state() const; /// Returns the task's current state. void reset(); /// Sets the task's progress to zero and clears the /// cancel flag. virtual void runTask() = 0; /// Do whatever the task needs to do. Must /// be overridden by subclasses. void run(); /// Calls the task's runTask() method and notifies the owner /// of the task's start and completion.protected: bool sleep(long milliseconds); /// Suspends the current thread for the specified /// amount of time. /// /// If the task is cancelled while it is sleeping, /// sleep() will return immediately and the return /// value will be true. If the time interval /// passes without the task being cancelled, the /// return value is false. /// /// A Task should use this method in favor of Thread::sleep(). void setProgress(float progress); /// Sets the task's progress. /// The value should be between 0.0 (just started) /// and 1.0 (completed). virtual void postNotification(Notification* pNf); /// Posts a notification to the task manager's /// notification center. /// /// A task can use this method to post custom /// notifications about its progress. void setOwner(TaskManager* pOwner); /// Sets the (optional) owner of the task. TaskManager* getOwner() const; /// Returns the owner of the task, which may be NULL. void setState(TaskState state); /// Sets the task's state. virtual ~Task(); /// Destroys the Task. private: Task(); Task(const Task&); Task& operator = (const Task&); std::string _name; TaskManager* _pOwner; float _progress; TaskState _state; Event _cancelEvent; mutable FastMutex _mutex; friend class TaskManager;};//// inlines//inline const std::string& Task::name() const{ return _name;}inline float Task::progress() const{ FastMutex::ScopedLock lock(_mutex); return _progress;}inline bool Task::isCancelled() const{ return _state == TASK_CANCELLING;}inline Task::TaskState Task::state() const{ return _state;}inline TaskManager* Task::getOwner() const{ FastMutex::ScopedLock lock(_mutex); return _pOwner;}} // namespace Poco#endif // Foundation_Task_INCLUDED
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