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📄 task.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// Task.h//// $Id: //poco/1.2/Foundation/include/Poco/Task.h#1 $//// Library: Foundation// Package: Tasks// Module:  Tasks//// Definition of the Task class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_Task_INCLUDED#define Foundation_Task_INCLUDED#include "Poco/Foundation.h"#include "Poco/Runnable.h"#include "Poco/RefCountedObject.h"#include "Poco/Mutex.h"#include "Poco/Event.h"namespace Poco {class TaskManager;class Notification;class NotificationCenter;class Foundation_API Task: public Runnable, public RefCountedObject	/// A Task is a subclass of Runnable that has a name 	/// and supports progress reporting and cancellation.	///	/// A TaskManager object can be used to take care of the	/// lifecycle of a Task.{public:	enum TaskState	{		TASK_IDLE,		TASK_STARTING,		TASK_RUNNING,		TASK_CANCELLING,		TASK_FINISHED	};		Task(const std::string& name);		/// Creates the Task.	const std::string& name() const;		/// Returns the task's name.				float progress() const;		/// Returns the task's progress.		/// The value will be between 0.0 (just started)		/// and 1.0 (completed).	void cancel();		/// Requests the task to cancel itself. For cancellation		/// to work, the task's runTask() method must periodically		/// call isCancelled() and react accordingly.	bool isCancelled() const;		/// Returns true if cancellation of the task has been		/// requested. 		///		/// A Task's runTask() method should periodically		/// call this method and stop whatever it is doing in an		/// orderly way when this method returns true.	TaskState state() const;		/// Returns the task's current state.	void reset();		/// Sets the task's progress to zero and clears the		/// cancel flag.			virtual void runTask() = 0;		/// Do whatever the task needs to do. Must		/// be overridden by subclasses.			void run();		/// Calls the task's runTask() method and notifies the owner		/// of the task's start and completion.protected:	bool sleep(long milliseconds);		/// Suspends the current thread for the specified		/// amount of time.		///		/// If the task is cancelled while it is sleeping,		/// sleep() will return immediately and the return		/// value will be true. If the time interval		/// passes without the task being cancelled, the		/// return value is false.		///		/// A Task should use this method in favor of Thread::sleep().	void setProgress(float progress);		/// Sets the task's progress.		/// The value should be between 0.0 (just started)		/// and 1.0 (completed).	virtual void postNotification(Notification* pNf);		/// Posts a notification to the task manager's		/// notification center.		///		/// A task can use this method to post custom		/// notifications about its progress.	void setOwner(TaskManager* pOwner);		/// Sets the (optional) owner of the task.			TaskManager* getOwner() const;		/// Returns the owner of the task, which may be NULL.	void setState(TaskState state);		/// Sets the task's state.	virtual ~Task();		/// Destroys the Task.		private:	Task();	Task(const Task&);	Task& operator = (const Task&);		std::string       _name;	TaskManager*      _pOwner;	float             _progress;	TaskState         _state;	Event             _cancelEvent;	mutable FastMutex _mutex;		friend class TaskManager;};//// inlines//inline const std::string& Task::name() const{	return _name;}inline float Task::progress() const{	FastMutex::ScopedLock lock(_mutex);	return _progress;}inline bool Task::isCancelled() const{	return _state == TASK_CANCELLING;}inline Task::TaskState Task::state() const{	return _state;}inline TaskManager* Task::getOwner() const{	FastMutex::ScopedLock lock(_mutex);	return _pOwner;}} // namespace Poco#endif // Foundation_Task_INCLUDED

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