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📄 fpenvironment_win32.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// FPEnvironment_WIN32.h//// $Id: //poco/1.2/Foundation/include/Poco/FPEnvironment_WIN32.h#1 $//// Library: Foundation// Package: Core// Module:  FPEnvironment//// Definitions of class FPEnvironmentImpl for WIN32.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_FPEnvironment_WIN32_INCLUDED#define Foundation_FPEnvironment_WIN32_INCLUDED#include "Poco/Foundation.h"#include <float.h>#include <math.h>namespace Poco {class Foundation_API FPEnvironmentImpl{protected:	enum RoundingModeImpl	{		FP_ROUND_DOWNWARD_IMPL   = RC_DOWN,		FP_ROUND_UPWARD_IMPL     = RC_UP,		FP_ROUND_TONEAREST_IMPL  = RC_NEAR,		FP_ROUND_TOWARDZERO_IMPL = RC_CHOP	};	enum FlagImpl	{		FP_DIVIDE_BY_ZERO_IMPL = SW_ZERODIVIDE,		FP_INEXACT_IMPL        = SW_INEXACT,		FP_OVERFLOW_IMPL       = SW_OVERFLOW,		FP_UNDERFLOW_IMPL      = SW_UNDERFLOW,		FP_INVALID_IMPL        = SW_INVALID	};	FPEnvironmentImpl();	FPEnvironmentImpl(const FPEnvironmentImpl& env);	~FPEnvironmentImpl();	FPEnvironmentImpl& operator = (const FPEnvironmentImpl& env);	void keepCurrentImpl();			static void clearFlagsImpl();	static bool isFlagImpl(FlagImpl flag);		static void setRoundingModeImpl(RoundingModeImpl mode);	static RoundingModeImpl getRoundingModeImpl();	static bool isInfiniteImpl(float value);			static bool isInfiniteImpl(double value);	static bool isInfiniteImpl(long double value);	static bool isNaNImpl(float value);			static bool isNaNImpl(double value);	static bool isNaNImpl(long double value);	static float copySignImpl(float target, float source);			static double copySignImpl(double target, double source);	static long double copySignImpl(long double target, long double source);private:	unsigned _env;};//// inlines//inline bool FPEnvironmentImpl::isInfiniteImpl(float value){	return _finite(value) == 0;}inline bool FPEnvironmentImpl::isInfiniteImpl(double value){	return _finite(value) == 0;}inline bool FPEnvironmentImpl::isInfiniteImpl(long double value){	return _finite(value) == 0;}inline bool FPEnvironmentImpl::isNaNImpl(float value){	return _isnan(value) != 0;}inline bool FPEnvironmentImpl::isNaNImpl(double value){	return _isnan(value) != 0;}inline bool FPEnvironmentImpl::isNaNImpl(long double value){	return _isnan(value) != 0;}inline float FPEnvironmentImpl::copySignImpl(float target, float source){	return float(_copysign(target, source));}inline double FPEnvironmentImpl::copySignImpl(double target, double source){	return _copysign(target, source);}inline long double FPEnvironmentImpl::copySignImpl(long double target, long double source){	return (source > 0 && target > 0) || (source < 0 && target < 0) ? target : -target;}} // namespace Poco#endif // Foundation_FPEnvironment_WIN32_INCLUDED

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