📄 textencoding.h
字号:
//// TextEncoding.h//// $Id: //poco/1.2/Foundation/include/Poco/TextEncoding.h#1 $//// Library: Foundation// Package: Text// Module: TextEncoding//// Definition of the abstract TextEncoding class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_TextEncoding_INCLUDED#define Foundation_TextEncoding_INCLUDED#include "Poco/Foundation.h"namespace Poco {class Foundation_API TextEncoding /// An abstract base class for implementing text encodings /// like UTF-8 or ISO 8859-1. /// /// Subclasses must override the characterMap() and convert() /// methods.{public: enum { MAX_SEQUENCE_LENGTH = 6 /// The maximum character byte sequence length supported. }; typedef int CharacterMap[256]; /// The map[b] member gives information about byte sequences /// whose first byte is b. /// If map[b] is c where c is >= 0, then b by itself encodes the Unicode scalar value c. /// If map[b] is -1, then the byte sequence is malformed. /// If map[b] is -n, where n >= 2, then b is the first byte of an n-byte /// sequence that encodes a single Unicode scalar value. Byte sequences up /// to 6 bytes in length are supported. virtual ~TextEncoding(); /// Destroys the encoding. virtual const CharacterMap& characterMap() const = 0; /// Returns the CharacterMap for the encoding. /// The CharacterMap should be kept in a static member. As /// characterMap() can be called frequently, it should be /// implemented in such a way that it just returns a static /// map. If the map is built at runtime, this should be /// done in the constructor. virtual int convert(const unsigned char* bytes) const; /// The convert function is used to convert multibyte sequences; /// bytes will point to a byte sequence of n bytes where /// getCharacterMap()[*bytes] == -n. /// /// The convert function must return the Unicode scalar value /// represented by this byte sequence or -1 if the byte sequence is malformed. /// The default implementation returns (int) bytes[0]. virtual int convert(int ch, unsigned char* bytes, int length) const; /// Transform the Unicode character ch into the encoding's /// byte sequence. The method returns the number of bytes /// used. The method must not use more than length characters. /// Bytes and length can also be null - in this case only the number /// of bytes required to represent ch is returned. /// If the character cannot be converted, 0 is returned and /// the byte sequence remains unchanged. /// The default implementation simply returns 0.};} // namespace Poco#endif // Foundation_TextEncoding_INCLUDED
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -