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📄 textencoding.h

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//// TextEncoding.h//// $Id: //poco/1.2/Foundation/include/Poco/TextEncoding.h#1 $//// Library: Foundation// Package: Text// Module:  TextEncoding//// Definition of the abstract TextEncoding class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_TextEncoding_INCLUDED#define Foundation_TextEncoding_INCLUDED#include "Poco/Foundation.h"namespace Poco {class Foundation_API TextEncoding	/// An abstract base class for implementing text encodings	/// like UTF-8 or ISO 8859-1. 	///	/// Subclasses must override the characterMap() and convert()	/// methods.{public:	enum	{		MAX_SEQUENCE_LENGTH = 6 /// The maximum character byte sequence length supported.	};		typedef int CharacterMap[256];		/// The map[b] member gives information about byte sequences		/// whose first byte is b.		/// If map[b] is c where c is >= 0, then b by itself encodes the Unicode scalar value c.		/// If map[b] is -1, then the byte sequence is malformed.		/// If map[b] is -n, where n >= 2, then b is the first byte of an n-byte		/// sequence that encodes a single Unicode scalar value. Byte sequences up		/// to 6 bytes in length are supported.	virtual ~TextEncoding();		/// Destroys the encoding.				virtual const CharacterMap& characterMap() const = 0;		/// Returns the CharacterMap for the encoding.		/// The CharacterMap should be kept in a static member. As		/// characterMap() can be called frequently, it should be		/// implemented in such a way that it just returns a static		/// map. If the map is built at runtime, this should be		/// done in the constructor.			virtual int convert(const unsigned char* bytes) const;		/// The convert function is used to convert multibyte sequences;		/// bytes will point to a byte sequence of n bytes where 		/// getCharacterMap()[*bytes] == -n.		///		/// The convert function must return the Unicode scalar value		/// represented by this byte sequence or -1 if the byte sequence is malformed.		/// The default implementation returns (int) bytes[0].	virtual int convert(int ch, unsigned char* bytes, int length) const;		/// Transform the Unicode character ch into the encoding's 		/// byte sequence. The method returns the number of bytes		/// used. The method must not use more than length characters.		/// Bytes and length can also be null - in this case only the number		/// of bytes required to represent ch is returned.		/// If the character cannot be converted, 0 is returned and		/// the byte sequence remains unchanged.		/// The default implementation simply returns 0.};} // namespace Poco#endif // Foundation_TextEncoding_INCLUDED

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