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📄 hashtable.h

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//// HashTable.h//// $Id: //poco/1.2/Foundation/include/Poco/HashTable.h#2 $//// Library: Foundation// Package: Core// Module:  HashTable//// Definition of the HashTable class.//// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Foundation_HashTable_INCLUDED#define Foundation_HashTable_INCLUDED#include "Poco/Foundation.h"#include "Poco/Exception.h"#include "Poco/HashFunction.h"#include "Poco/HashStatistic.h"#include <vector>#include <map>#include <stddef.h>namespace Poco {template <class Key, class Value, class KeyHashFunction = HashFunction<Key> >class HashTable	/// A HashTable stores a key value pair that can be looked up via a hashed key.	///	/// Collision handling is done via overflow maps(!). With small hash tables performance of this	/// data struct will be closer to that a map than a hash table, i.e. slower. On the plus side,	/// this class offers remove operations. Also HashTable full errors are not possible. If a fast	/// HashTable implementation is needed and the remove operation is not required, use SimpleHashTable	/// instead.	///	/// This class is NOT thread safe.{public:	typedef std::map<Key, Value> HashEntryMap;	typedef HashEntryMap**       HashTableVector;	typedef typename HashEntryMap::const_iterator ConstIterator;	typedef typename HashEntryMap::iterator Iterator;	HashTable(UInt32 initialSize = 251): 		_entries(0), 		_size(0), 		_maxCapacity(initialSize)		/// Creates the HashTable.	{		_entries = new HashEntryMap*[initialSize];		memset(_entries, '\0', sizeof(HashEntryMap*)*initialSize);	}	HashTable(const HashTable& ht):		_entries(new HashEntryMap*[ht._maxCapacity]),		_size(ht._size),		_maxCapacity(ht._maxCapacity)	{		for (int i = 0; i < _maxCapacity; ++i)		{			if (ht._entries[i])				_entries[i] = new HashEntryMap(ht._entries[i]->begin(), ht._entries[i]->end());			else				_entries[i] = 0;		}	}	~HashTable()		/// Destroys the HashTable.	{		clear();	}	HashTable& operator = (const HashTable& ht)	{		if (this != &ht)		{			clear();			_maxCapacity = ht._maxCapacity;			poco_assert_dbg (_entries == 0);			_entries = new HashEntryMap*[_maxCapacity];			_size = ht._size;			for (int i = 0; i < _maxCapacity; ++i)			{				if (ht._entries[i])					_entries[i] = new HashEntryMap(ht._entries[i]->begin(), ht._entries[i]->end());				else					_entries[i] = 0;			}		}		return *this;	}	void clear()	{		if (!_entries)			return;		for (int i = 0; i < _maxCapacity; ++i)		{			if (_entries[i])				delete _entries[i];		}		delete[] _entries;		_entries     = 0;		_size        = 0;		_maxCapacity = 0;	}	UInt32 insert(const Key& key, const Value& value)		/// Returns the hash value of the inserted item.		/// Throws an exception if the entry was already inserted	{		UInt32 hsh = hash(key);		insertRaw(key, hsh, value);		return hsh;	}	void insertRaw(const Key& key, UInt32 hsh, const Value& value)		/// Returns the hash value of the inserted item.		/// Throws an exception if the entry was already inserted	{		if (!_entries[hsh])			_entries[hsh] = new HashEntryMap();		if (!_entries[hsh]->insert(std::make_pair(key, value)).second)			throw InvalidArgumentException("HashTable::insert, key already exists.");		_size++;	}	UInt32 update(const Key& key, const Value& value)		/// Returns the hash value of the inserted item.		/// Replaces an existing entry if it finds one	{		UInt32 hsh = hash(key);		updateRaw(key, hsh, value);		return hsh;	}	void updateRaw(const Key& key, UInt32 hsh, const Value& value)		/// Returns the hash value of the inserted item.		/// Replaces an existing entry if it finds one	{		if (!_entries[hsh])			_entries[hsh] = new HashEntryMap();		std::pair<Iterator, bool> res = _entries[hsh]->insert(make_pair(key, value));		if (res.second == false)			res.first->second = value;		else			_size++;	}	void remove(const Key& key)	{		UInt32 hsh = hash(key);		removeRaw(key, hsh);	}	void removeRaw(const Key& key, UInt32 hsh)		/// Performance version, allows to specify the hash value	{		if (_entries[hsh])		{			_size -= _entries[hsh]->erase(key);		}	}	UInt32 hash(const Key& key) const	{		return KeyHashFunction::hash(key, _maxCapacity);	}	const Value& get(const Key& key) const		/// Throws an exception if the value does not exist	{		UInt32 hsh = hash(key);		return getRaw(key, hsh);	}	const Value& getRaw(const Key& key, UInt32 hsh) const		/// Throws an exception if the value does not exist	{		if (!_entries[hsh])			throw InvalidArgumentException("key not found");		ConstIterator it = _entries[hsh]->find(key);		if (it == _entries[hsh]->end())			throw InvalidArgumentException("key not found");		return it->second;	}	const Key& getKeyRaw(const Key& key, UInt32 hsh)		/// Throws an exception if the key does not exist. returns a reference to the internally		/// stored key. Useful when someone does an insert and wants for performance reason only to store		/// a pointer to the key in another collection	{		if (!_entries[hsh])			throw InvalidArgumentException("key not found");		ConstIterator it = _entries[hsh]->find(key);		if (it == _entries[hsh]->end())			throw InvalidArgumentException("key not found");		return it->first;	}	bool get(const Key& key, Value& v) const		/// Sets v to the found value, returns false if no value was found	{		UInt32 hsh = hash(key);		return getRaw(key, hsh, v);	}	bool getRaw(const Key& key, UInt32 hsh, Value& v) const		/// Sets v to the found value, returns false if no value was found	{		if (!_entries[hsh])			return false;		ConstIterator it = _entries[hsh]->find(key);		if (it == _entries[hsh]->end())			return false;		v = it->second;		return true;	}	bool exists(const Key& key)	{		UInt32 hsh = hash(key);		return existsRaw(key, hsh);	}	bool existsRaw(const Key& key, UInt32 hsh)	{		return _entries[hsh] && (_entries[hsh]->end() != _entries[hsh]->find(key));	}	size_t size() const		/// Returns the number of elements already inserted into the HashTable	{		return _size;	}		UInt32 maxCapacity() const	{		return _maxCapacity;	}	void resize(UInt32 newSize)		/// Resizes the hashtable, rehashes all existing entries. Expensive!	{		if (_maxCapacity != newSize)		{			HashTableVector cpy = _entries;			_entries = 0;			UInt32 oldSize = _maxCapacity;			_maxCapacity = newSize;			_entries = new HashEntryMap*[_maxCapacity];			memset(_entries, '\0', sizeof(HashEntryMap*)*_maxCapacity);			if (_size == 0)			{				// no data was yet inserted				delete[] cpy;				return;			}			_size = 0;			for (int i=0; i < oldSize; ++i)			{				if (cpy[i])				{					ConstIterator it = cpy[i]->begin();					ConstIterator itEnd = cpy[i]->end();					for (; it != itEnd; ++it)					{						insert(it->first, it->second);					}					delete cpy[i];				}			}			delete[] cpy;		}	}	HashStatistic currentState(bool details = false) const		/// Returns the current internal state	{		UInt32 numberOfEntries = (UInt32)_size;		UInt32 numZeroEntries = 0;		UInt32 maxEntriesPerHash = 0;		std::vector<UInt32> detailedEntriesPerHash;	#ifdef DEBUG		UInt32 totalSize = 0;	#endif		for (int i=0; i < _maxCapacity; ++i)		{			if (_entries[i])			{				UInt32 size = (UInt32)_entries[i]->size();				poco_assert_dbg(size != 0);				if (size > maxEntriesPerHash)					maxEntriesPerHash = size;				if (details)					detailedEntriesPerHash.push_back(size);	#ifdef DEBUG				totalSize += size;	#endif			}			else			{				numZeroEntries++;				if (details)					detailedEntriesPerHash.push_back(0);			}		}	#ifdef DEBUG		poco_assert_dbg(totalSize == numberOfEntries);	#endif		return HashStatistic(_maxCapacity, numberOfEntries, numZeroEntries, maxEntriesPerHash, detailedEntriesPerHash);	}private:	HashTableVector _entries;	size_t _size;	UInt32 _maxCapacity;};} // namespace Poco#endif // Foundation_HashTable_INCLUDED

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