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📄 notificationqueue.cpp

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//// NotificationQueue.cpp//// $Id: //poco/1.2/Foundation/samples/NotificationQueue/src/NotificationQueue.cpp#1 $//// This sample demonstrates the NotificationQueue, ThreadPool,// FastMutex and ScopedLock classes.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "Poco/Notification.h"#include "Poco/NotificationQueue.h"#include "Poco/ThreadPool.h"#include "Poco/Thread.h"#include "Poco/Runnable.h"#include "Poco/Mutex.h"#include "Poco/Random.h"#include "Poco/AutoPtr.h"#include <iostream>using Poco::Notification;using Poco::NotificationQueue;using Poco::ThreadPool;using Poco::Thread;using Poco::Runnable;using Poco::FastMutex;using Poco::Random;using Poco::AutoPtr;class WorkNotification: public Notification	// The notification sent to worker threads.{public:	WorkNotification(int data):		_data(data)	{	}		int data() const	{		return _data;	}private:	int _data;};class Worker: public Runnable	// A worker thread that gets work items	// from a NotificationQueue.{public:	Worker(const std::string& name, NotificationQueue& queue):		_name(name),		_queue(queue)	{	}		void run()	{		Random rnd;		for (;;)		{			AutoPtr<Notification> pNf(_queue.waitDequeueNotification());			if (pNf)			{				WorkNotification* pWorkNf = dynamic_cast<WorkNotification*>(pNf.get());				if (pWorkNf)				{					FastMutex::ScopedLock lock(_mutex);										std::cout << _name << " got work notification " << pWorkNf->data() << std::endl;										Thread::sleep(rnd.next(200));				}			}			else break;		}	}	private:	std::string        _name;	NotificationQueue& _queue;	static FastMutex   _mutex;};FastMutex Worker::_mutex;int main(int argc, char** argv){	NotificationQueue queue;		// create some worker threads	Worker worker1("Worker 1", queue);	Worker worker2("Worker 2", queue);	Worker worker3("Worker 3", queue);	// start worker threads	ThreadPool::defaultPool().start(worker1);	ThreadPool::defaultPool().start(worker2);	ThreadPool::defaultPool().start(worker3);	// distribute some work	for (int i = 0; i < 50; ++i)	{		queue.enqueueNotification(new WorkNotification(i));	}		// wait until queue is empty and all threads are 	// waiting for new work.	while (!queue.empty()) Thread::sleep(200);	Thread::sleep(500);		// stop all worker threads	queue.wakeUpAll();	ThreadPool::defaultPool().joinAll();		return 0;}

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