📄 dialogsocket.cpp
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//// DialogSocket.cpp//// $Id: //poco/1.2/Net/src/DialogSocket.cpp#1 $//// Library: Net// Package: Sockets// Module: DialogSocket//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "Poco/Net/DialogSocket.h"#include <string.h>#include <ctype.h>namespace Poco {namespace Net {DialogSocket::DialogSocket(): _pBuffer(0), _pNext(0), _pEnd(0){ allocBuffer();}DialogSocket::DialogSocket(const SocketAddress& address): StreamSocket(address), _pBuffer(0), _pNext(0), _pEnd(0){ allocBuffer();}DialogSocket::DialogSocket(const Socket& socket): StreamSocket(socket), _pBuffer(0), _pNext(0), _pEnd(0){ allocBuffer();}DialogSocket::~DialogSocket(){ delete [] _pBuffer;}DialogSocket& DialogSocket::operator = (const Socket& socket){ StreamSocket::operator = (socket); return *this;}void DialogSocket::sendByte(unsigned char ch){ sendBytes(&ch, 1);}void DialogSocket::sendString(const char* str){ sendBytes(str, (int) strlen(str));}void DialogSocket::sendString(const std::string& str){ sendBytes(str.data(), (int) str.length());}void DialogSocket::sendMessage(const std::string& message){ std::string line; line.reserve(message.length() + 2); line.append(message); line.append("\r\n"); sendString(line);}void DialogSocket::sendMessage(const std::string& message, const std::string& arg){ std::string line; line.reserve(message.length() + arg.length() + 3); line.append(message); if (!arg.empty()) { line.append(" "); line.append(arg); } line.append("\r\n"); sendString(line);}void DialogSocket::sendMessage(const std::string& message, const std::string& arg1, const std::string& arg2){ std::string line; line.reserve(message.length() + arg1.length() +arg2.length() + 4); line.append(message); line.append(" "); line.append(arg1); if (!arg2.empty()) { line.append(" "); line.append(arg2); } line.append("\r\n"); sendString(line);}bool DialogSocket::receiveMessage(std::string& message){ message.clear(); return receiveLine(message);}int DialogSocket::receiveStatusMessage(std::string& message){ message.clear(); int status = receiveStatusLine(message); if (status < 0) { while (status <= 0) { message += '\n'; status = receiveStatusLine(message); } } return status;}int DialogSocket::get(){ refill(); if (_pNext != _pEnd) return *_pNext++; else return EOF_CHAR;}int DialogSocket::peek(){ refill(); if (_pNext != _pEnd) return *_pNext; else return EOF_CHAR;}void DialogSocket::synch(){ sendUrgent(TELNET_DM);}void DialogSocket::sendTelnetCommand(unsigned char command){ unsigned char buffer[2]; buffer[0] = TELNET_IAC; buffer[1] = command; sendBytes(buffer, 2);}void DialogSocket::sendTelnetCommand(unsigned char command, unsigned char arg){ unsigned char buffer[3]; buffer[0] = TELNET_IAC; buffer[1] = command; buffer[2] = arg; sendBytes(buffer, 3);}void DialogSocket::refill(){ if (_pNext == _pEnd) { int n = receiveBytes(_pBuffer, RECEIVE_BUFFER_SIZE); _pNext = _pBuffer; _pEnd = _pBuffer + n; }}void DialogSocket::allocBuffer(){ _pBuffer = new char [RECEIVE_BUFFER_SIZE]; _pNext = _pBuffer; _pEnd = _pBuffer;}bool DialogSocket::receiveLine(std::string& line){ // An old wisdom goes: be strict in what you emit // and generous in what you accept. int ch = get(); while (ch != EOF_CHAR && ch != '\r' && ch != '\n') { line += (char) ch; ch = get(); } if (ch == '\r' && peek() == '\n') get(); else if (ch == EOF_CHAR) return false; return true;}int DialogSocket::receiveStatusLine(std::string& line){ int status = 0; int ch = get(); if (ch != EOF_CHAR) line += (char) ch; int n = 0; while (isdigit(ch) && n < 3) { status *= 10; status += ch - '0'; ++n; ch = get(); if (ch != EOF_CHAR) line += (char) ch; } if (n == 3) { if (ch == '-') status = -status; } else status = 0; if (ch != EOF_CHAR) receiveLine(line); return status;}} } // namespace Poco::Net
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