📄 tcpserverdispatcher.cpp
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//// TCPServerDispatcher.cpp//// $Id: //poco/1.2/Net/src/TCPServerDispatcher.cpp#1 $//// Library: Net// Package: TCPServer// Module: TCPServerDispatcher//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "Poco/Net/TCPServerDispatcher.h"#include "Poco/Net/TCPServerConnectionFactory.h"#include "Poco/Net/TCPServerParams.h"#include "Poco/Notification.h"#include "Poco/AutoPtr.h"#include <memory>using Poco::Notification;using Poco::FastMutex;using Poco::AutoPtr;namespace Poco {namespace Net {class TCPConnectionNotification: public Notification{public: TCPConnectionNotification(const StreamSocket& socket): _socket(socket) { } ~TCPConnectionNotification() { } const StreamSocket& socket() const { return _socket; }private: StreamSocket _socket;};TCPServerDispatcher::TCPServerDispatcher(TCPServerConnectionFactory* pFactory, Poco::ThreadPool& threadPool, TCPServerParams* pParams): _rc(1), _pParams(pParams), _currentThreads(0), _totalConnections(0), _currentConnections(0), _maxConcurrentConnections(0), _refusedConnections(0), _stopped(false), _pConnectionFactory(pFactory), _threadPool(threadPool){ poco_check_ptr (pFactory); if (!_pParams) _pParams = new TCPServerParams; if (_pParams->getMaxThreads() == 0) _pParams->setMaxThreads(threadPool.capacity());}TCPServerDispatcher::~TCPServerDispatcher(){ _pParams->release(); delete _pConnectionFactory;}void TCPServerDispatcher::duplicate(){ _mutex.lock(); ++_rc; _mutex.unlock();}void TCPServerDispatcher::release(){ _mutex.lock(); int rc = --_rc; _mutex.unlock(); if (rc == 0) delete this;}void TCPServerDispatcher::run(){ AutoPtr<TCPServerDispatcher> guard(this, true); // ensure object stays alive int idleTime = (int) _pParams->getThreadIdleTime().totalMilliseconds(); for (;;) { AutoPtr<Notification> pNf = _queue.waitDequeueNotification(idleTime); if (pNf) { TCPConnectionNotification* pCNf = dynamic_cast<TCPConnectionNotification*>(pNf.get()); if (pCNf) { std::auto_ptr<TCPServerConnection> pConnection(_pConnectionFactory->createConnection(pCNf->socket())); poco_check_ptr(pConnection.get()); beginConnection(); pConnection->start(); endConnection(); } } FastMutex::ScopedLock lock(_mutex); if (_stopped || _currentThreads > 1 && _queue.empty()) { --_currentThreads; break; } }} void TCPServerDispatcher::enqueue(const StreamSocket& socket){ FastMutex::ScopedLock lock(_mutex); if (_queue.size() < _pParams->getMaxQueued()) { _queue.enqueueNotification(new TCPConnectionNotification(socket)); if (!_queue.hasIdleThreads() && _currentThreads < _pParams->getMaxThreads()) { try { static const std::string threadName("TCPServerConnection"); _threadPool.start(*this, threadName); ++_currentThreads; } catch (Poco::Exception&) { // no problem here, connection is already queued // and a new thread might be available later. } } } else { ++_refusedConnections; }}void TCPServerDispatcher::stop(){ _stopped = true; _queue.clear(); _queue.wakeUpAll();}int TCPServerDispatcher::currentThreads() const{ FastMutex::ScopedLock lock(_mutex); return _currentThreads;}int TCPServerDispatcher::totalConnections() const{ FastMutex::ScopedLock lock(_mutex); return _totalConnections;}int TCPServerDispatcher::currentConnections() const{ FastMutex::ScopedLock lock(_mutex); return _currentConnections;}int TCPServerDispatcher::maxConcurrentConnections() const{ FastMutex::ScopedLock lock(_mutex); return _maxConcurrentConnections;}int TCPServerDispatcher::queuedConnections() const{ return _queue.size();}int TCPServerDispatcher::refusedConnections() const{ FastMutex::ScopedLock lock(_mutex); return _refusedConnections;}void TCPServerDispatcher::beginConnection(){ FastMutex::ScopedLock lock(_mutex); ++_totalConnections; ++_currentConnections; if (_currentConnections > _maxConcurrentConnections) _maxConcurrentConnections = _currentConnections;}void TCPServerDispatcher::endConnection(){ FastMutex::ScopedLock lock(_mutex); --_currentConnections;}} } // namespace Poco::Net
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