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📄 dialogserver.cpp

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// DialogServer.cpp//// $Id: //poco/1.2/Net/testsuite/src/DialogServer.cpp#1 $//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#include "DialogServer.h"#include "Poco/Net/DialogSocket.h"#include "Poco/Net/SocketAddress.h"#include "Poco/Timespan.h"#include <iostream>using Poco::Net::Socket;using Poco::Net::DialogSocket;using Poco::Net::SocketAddress;using Poco::FastMutex;using Poco::Thread;DialogServer::DialogServer(bool acceptCommands):	_socket(SocketAddress()),	_thread("DialogServer"),	_stop(false),	_acceptCommands(acceptCommands),	_log(false){	_thread.start(*this);	_ready.wait();}DialogServer::~DialogServer(){	_stop = true;	_thread.join();}Poco::UInt16 DialogServer::port() const{	return _socket.address().port();}void DialogServer::run(){	_ready.set();	Poco::Timespan span(250000);	while (!_stop)	{		if (_socket.poll(span, Socket::SELECT_READ))		{			DialogSocket ds = _socket.acceptConnection();			{				FastMutex::ScopedLock lock(_mutex);				if (!_nextResponses.empty())				{					ds.sendMessage(_nextResponses.front());					_nextResponses.erase(_nextResponses.begin());				}			}			if (_acceptCommands)			{				try				{					std::string command;					while (ds.receiveMessage(command))					{						if (_log) std::cout << ">> " << command << std::endl;						{							FastMutex::ScopedLock lock(_mutex);							_lastCommands.push_back(command);							if (!_nextResponses.empty())							{								if (_log) std::cout << "<< " << _nextResponses.front() << std::endl;								ds.sendMessage(_nextResponses.front());								_nextResponses.erase(_nextResponses.begin());							}						}					}				}				catch (Poco::Exception& exc)				{					std::cerr << "DialogServer: " << exc.displayText() << std::endl;				}			}		}	}}const std::string& DialogServer::lastCommand() const{	FastMutex::ScopedLock lock(_mutex);		static const std::string EMPTY;	if (_lastCommands.empty())		return EMPTY;	else		return _lastCommands.back();}const std::vector<std::string>& DialogServer::lastCommands() const{	return _lastCommands;}std::string DialogServer::popCommand(){	FastMutex::ScopedLock lock(_mutex);	std::string command;	if (!_lastCommands.empty())	{		command = _lastCommands.front();		_lastCommands.erase(_lastCommands.begin());	}	return command;}std::string DialogServer::popCommandWait(){	std::string result(popCommand());	while (result.empty())	{		Thread::sleep(100);		result = popCommand();	}	return result;}void DialogServer::addResponse(const std::string& response){	FastMutex::ScopedLock lock(_mutex);	_nextResponses.push_back(response);}	void DialogServer::clearCommands(){	FastMutex::ScopedLock lock(_mutex);	_lastCommands.clear();}		void DialogServer::clearResponses(){	FastMutex::ScopedLock lock(_mutex);		_nextResponses.clear();}void DialogServer::log(bool flag){	_log = flag;}

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