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📄 dialogserver.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// DialogServer.h//// $Id: //poco/1.2/Net/testsuite/src/DialogServer.h#1 $//// Definition of the DialogServer class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef DialogServer_INCLUDED#define DialogServer_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/ServerSocket.h"#include "Poco/Net/StreamSocket.h"#include "Poco/Thread.h"#include "Poco/Event.h"#include "Poco/Mutex.h"#include <vector>class DialogServer: public Poco::Runnable	/// A server for testing FTPClientSession and friends.{public:	DialogServer(bool acceptCommands = true);		/// Creates the DialogServer.	~DialogServer();		/// Destroys the DialogServer.	Poco::UInt16 port() const;		/// Returns the port the echo server is		/// listening on.			void run();		/// Does the work.			const std::string& lastCommand() const;		/// Returns the last command received by the server.	std::string popCommand();		/// Pops the next command from the list of received commands.	std::string popCommandWait();		/// Pops the next command from the list of received commands.		/// Waits until a command is available.	const std::vector<std::string>& lastCommands() const;		/// Returns the last command received by the server.			void addResponse(const std::string& response);		/// Sets the next response returned by the server.		void clearCommands();		/// Clears all commands.			void clearResponses();		/// Clears all responses.			void log(bool flag);		/// Enables or disables logging to stdout.	private:	Poco::Net::ServerSocket  _socket;	Poco::Thread             _thread;	Poco::Event              _ready;	mutable Poco::FastMutex  _mutex;	bool                     _stop;	std::vector<std::string> _nextResponses;	std::vector<std::string> _lastCommands;	bool                     _acceptCommands;	bool                     _log;};#endif // DialogServer_INCLUDED

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