📄 dialogserver.h
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//// DialogServer.h//// $Id: //poco/1.2/Net/testsuite/src/DialogServer.h#1 $//// Definition of the DialogServer class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef DialogServer_INCLUDED#define DialogServer_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/ServerSocket.h"#include "Poco/Net/StreamSocket.h"#include "Poco/Thread.h"#include "Poco/Event.h"#include "Poco/Mutex.h"#include <vector>class DialogServer: public Poco::Runnable /// A server for testing FTPClientSession and friends.{public: DialogServer(bool acceptCommands = true); /// Creates the DialogServer. ~DialogServer(); /// Destroys the DialogServer. Poco::UInt16 port() const; /// Returns the port the echo server is /// listening on. void run(); /// Does the work. const std::string& lastCommand() const; /// Returns the last command received by the server. std::string popCommand(); /// Pops the next command from the list of received commands. std::string popCommandWait(); /// Pops the next command from the list of received commands. /// Waits until a command is available. const std::vector<std::string>& lastCommands() const; /// Returns the last command received by the server. void addResponse(const std::string& response); /// Sets the next response returned by the server. void clearCommands(); /// Clears all commands. void clearResponses(); /// Clears all responses. void log(bool flag); /// Enables or disables logging to stdout. private: Poco::Net::ServerSocket _socket; Poco::Thread _thread; Poco::Event _ready; mutable Poco::FastMutex _mutex; bool _stop; std::vector<std::string> _nextResponses; std::vector<std::string> _lastCommands; bool _acceptCommands; bool _log;};#endif // DialogServer_INCLUDED
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