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📄 socketacceptor.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// SocketAcceptor.h//// $Id: //poco/1.2/Net/include/Poco/Net/SocketAcceptor.h#1 $//// Library: Net// Package: Reactor// Module:  SocketAcceptor//// Definition of the SocketAcceptor class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Net_SocketAcceptor_INCLUDED#define Net_SocketAcceptor_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/SocketNotification.h"#include "Poco/Net/ServerSocket.h"#include "Poco/Net/StreamSocket.h"#include "Poco/Observer.h"namespace Poco {namespace Net {template <class ServiceHandler>class SocketAcceptor	/// This class implements the Acceptor part of the	/// Acceptor-Connector design pattern.	///	/// The Acceptor-Connector pattern has been described in the book	/// "Pattern Languages of Program Design 3", edited by Robert Martin,	/// Frank Buschmann and Dirk Riehle (Addison Wesley, 1997).	///	/// The Acceptor-Connector design pattern decouples connection	/// establishment and service initialization in a distributed system	/// from the processing performed once a service is initialized.	/// This decoupling is achieved with three components: Acceptors, 	/// Connectors and Service Handlers.	/// The SocketAcceptor passively waits for connection requests (usually	/// from a remote Connector) and establishes a connection upon	/// arrival of a connection requests. Also, a Service Handler is	/// initialized to process the data arriving via the connection in	/// an application-specific way.	///	/// The SocketAcceptor sets up a ServerSocket and registers itself	/// for a ReadableNotification, denoting an incoming connection request.	///	/// When the ServerSocket becomes readable the SocketAcceptor accepts	/// the connection request and creates a ServiceHandler to	/// service the connection.	///	/// The ServiceHandler class must provide a constructor that	/// takes a StreamSocket and a SocketReactor as arguments,	/// e.g.:	///     MyServiceHandler(const StreamSocket& socket, ServiceReactor& reactor)	///	/// When the ServiceHandler is done, it must destroy itself.	///	/// Subclasses can override the createServiceHandler() factory method	/// if special steps are necessary to create a ServiceHandler object.{public:			SocketAcceptor(ServerSocket& socket):		_socket(socket),		_pReactor(0)		/// Creates an SocketAcceptor, using the given ServerSocket.	{	}	SocketAcceptor(ServerSocket& socket, SocketReactor& reactor):		_socket(socket),		_pReactor(0)		/// Creates an SocketAcceptor, using the given ServerSocket.		/// The SocketAcceptor registers itself with the given SocketReactor.	{		registerAcceptor(reactor);	}	virtual ~SocketAcceptor()		/// Destroys the SocketAcceptor.	{		unregisterAcceptor();	}		virtual void registerAcceptor(SocketReactor& reactor)		/// Registers the SocketAcceptor with a SocketReactor.		///		/// A subclass can override this and, for example, also register		/// an event handler for a timeout event.		///		/// The overriding method must call the baseclass implementation first.	{		_pReactor = &reactor;		_pReactor->addEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));	}		virtual void unregisterAcceptor()		/// Unregisters the SocketAcceptor.		///		/// A subclass can override this and, for example, also unregister		/// its event handler for a timeout event.		///		/// The overriding method must call the baseclass implementation first.	{		if (_pReactor)		{			_pReactor->removeEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));		}	}		void onAccept(ReadableNotification* pNotification)	{		pNotification->release();		StreamSocket sock = _socket.acceptConnection();		createServiceHandler(sock);	}	protected:	virtual ServiceHandler* createServiceHandler(StreamSocket& socket)		/// Create and initialize a new ServiceHandler instance.		///		/// Subclasses can override this method.	{		return new ServiceHandler(socket, *_pReactor);	}	SocketReactor* reactor()		/// Returns a pointer to the SocketReactor where		/// this SocketAcceptor is registered.		///		/// The pointer may be null.	{		return _pReactor;	}	Socket& socket()		/// Returns a reference to the SocketAcceptor's socket.	{		return _socket;	}private:	SocketAcceptor();	SocketAcceptor(const SocketAcceptor&);	SocketAcceptor& operator = (const SocketAcceptor&);		ServerSocket   _socket;	SocketReactor* _pReactor;};} } // namespace Poco::Net#endif // Net_SocketAcceptor_INCLUDED

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