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📄 socketstream.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// SocketStream.h//// $Id: //poco/1.2/Net/include/Poco/Net/SocketStream.h#1 $//// Library: Net// Package: Sockets// Module:  SocketStream//// Definition of the SocketStream class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Net_SocketStream_INCLUDED#define Net_SocketStream_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/StreamSocket.h"#include "Poco/BufferedBidirectionalStreamBuf.h"#include <istream>#include <ostream>namespace Poco {namespace Net {class StreamSocketImpl;class Net_API SocketStreamBuf: public Poco::BufferedBidirectionalStreamBuf	/// This is the streambuf class used for reading from and writing to a socket.{public:	SocketStreamBuf(const Socket& socket);		/// Creates a SocketStreamBuf with the given socket.		///		/// The socket's SocketImpl must be a StreamSocketImpl,		/// otherwise an InvalidArgumentException is thrown.	~SocketStreamBuf();		/// Destroys the SocketStreamBuf.			StreamSocketImpl* socketImpl() const;		/// Returns the internal SocketImpl.	protected:	int readFromDevice(char* buffer, std::streamsize length);	int writeToDevice(const char* buffer, std::streamsize length);private:	enum 	{		STREAM_BUFFER_SIZE = 1024	};	StreamSocketImpl* _pImpl;};class Net_API SocketIOS: public virtual std::ios	/// The base class for SocketStream, SocketInputStream and	/// SocketOutputStream.	///	/// This class is needed to ensure the correct initialization	/// order of the stream buffer and base classes.{public:	SocketIOS(const Socket& socket);		/// Creates the SocketIOS with the given socket.		///		/// The socket's SocketImpl must be a StreamSocketImpl,		/// otherwise an InvalidArgumentException is thrown.			~SocketIOS();		/// Destroys the SocketIOS.		///		/// Flushes the buffer, but does not close the socket.			SocketStreamBuf* rdbuf();		/// Returns a pointer to the internal SocketStreamBuf.			void close();		/// Flushes the stream and closes the socket.			StreamSocket socket() const;		/// Returns the underlying socket.protected:	SocketStreamBuf _buf;};class Net_API SocketOutputStream: public SocketIOS, public std::ostream	/// An output stream for writing to a socket.{public:	SocketOutputStream(const Socket& socket);		/// Creates the SocketOutputStream with the given socket.		///		/// The socket's SocketImpl must be a StreamSocketImpl,		/// otherwise an InvalidArgumentException is thrown.	~SocketOutputStream();		/// Destroys the SocketOutputStream.		///		/// Flushes the buffer, but does not close the socket.};class Net_API SocketInputStream: public SocketIOS, public std::istream	/// An input stream for reading from a socket.	///	/// When using formatted input from a SocketInputStream,	/// always ensure that a receive timeout is set for the	/// socket. Otherwise your program might unexpectedly	/// hang.	///	/// However, using formatted input from a SocketInputStream	/// is not recommended, due to the read-ahead behavior of	/// istream with formatted reads.{public:	SocketInputStream(const Socket& socket);		/// Creates the SocketInputStream with the given socket.		///		/// The socket's SocketImpl must be a StreamSocketImpl,		/// otherwise an InvalidArgumentException is thrown.	~SocketInputStream();		/// Destroys the SocketInputStream.};class Net_API SocketStream: public SocketIOS, public std::iostream	/// An bidirectional stream for reading from and writing to a socket.	///	/// When using formatted input from a SocketStream,	/// always ensure that a receive timeout is set for the	/// socket. Otherwise your program might unexpectedly	/// hang.	///	/// However, using formatted input from a SocketStream	/// is not recommended, due to the read-ahead behavior of	/// istream with formatted reads.{public:	SocketStream(const Socket& socket);		/// Creates the SocketStream with the given socket.		///		/// The socket's SocketImpl must be a StreamSocketImpl,		/// otherwise an InvalidArgumentException is thrown.	~SocketStream();		/// Destroys the SocketStream.		///		/// Flushes the buffer, but does not close the socket.};//// inlines//inline StreamSocketImpl* SocketStreamBuf::socketImpl() const{	return _pImpl;}} } // namespace Poco::Net#endif // Net_SocketStream_INCLUDED

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