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📄 tcpserverconnection.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// TCPServerConnection.h//// $Id: //poco/1.2/Net/include/Poco/Net/TCPServerConnection.h#1 $//// Library: Net// Package: TCPServer// Module:  TCPServerConnection//// Definition of the TCPServerConnection class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Net_TCPServerConnection_INCLUDED#define Net_TCPServerConnection_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/StreamSocket.h"#include "Poco/Runnable.h"namespace Poco {namespace Net {class Net_API TCPServerConnection: public Poco::Runnable	/// The abstract base class for TCP server connections	/// created by TCPServer.	///	/// Derived classes must override the run() method	/// (inherited from Runnable). Furthermore, a	/// TCPServerConnectionFactory must be provided for the subclass.	///	/// The run() method must perform the complete handling	/// of the client connection. As soon as the run() method	/// returns, the server connection object is destroyed and	/// the connection is automatically closed.	///	/// A new TCPServerConnection object will be created for	/// each new client connection that is accepted by	/// TCPServer.{public:	TCPServerConnection(const StreamSocket& socket);		/// Creates the TCPServerConnection using the given		/// stream socket.	virtual ~TCPServerConnection();		/// Destroys the TCPServerConnection.protected:	StreamSocket& socket();		/// Returns a reference to the underlying socket.	void start();		/// Calls run() and catches any exceptions that		/// might be thrown by run().private:	TCPServerConnection();	TCPServerConnection(const TCPServerConnection&);	TCPServerConnection& operator = (const TCPServerConnection&);		StreamSocket _socket;		friend class TCPServerDispatcher;};//// inlines//inline StreamSocket& TCPServerConnection::socket(){	return _socket;}} } // namespace Poco::Net#endif // Net_TCPServerConnection_INCLUDED

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