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📄 icmpsocket.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// ICMPSocket.h//// $Id: //poco/1.2/Net/include/Poco/Net/ICMPSocket.h#1 $//// Library: Net// Package: ICMP// Module:  ICMPSocket//// Definition of the ICMPSocket class.//// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Net_ICMPSocket_INCLUDED#define Net_ICMPSocket_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/Socket.h"namespace Poco {namespace Net {class Net_API ICMPSocket: public Socket	/// This class provides an interface to an	/// ICMP client socket.{public:	ICMPSocket(IPAddress::Family family, int dataSize = 48, int ttl = 128, int timeout = 500000);		/// Creates an unconnected ICMP socket.		///		/// The socket will be created for the		/// given address family.	ICMPSocket(const Socket& socket);		/// Creates the ICMPSocket with the SocketImpl		/// from another socket. The SocketImpl must be		/// a DatagramSocketImpl, otherwise an InvalidArgumentException		/// will be thrown.	~ICMPSocket();		/// Destroys the ICMPSocket.	ICMPSocket& operator = (const Socket& socket);		/// Assignment operator.		///		/// Releases the socket's SocketImpl and		/// attaches the SocketImpl from the other socket and		/// increments the reference count of the SocketImpl.		int sendTo(const SocketAddress& address, int flags = 0);		/// Sends an ICMP request through		/// the socket to the given address.		///		/// Returns the number of bytes sent.	int receiveFrom(SocketAddress& address, int flags = 0);		/// Receives data from the socket.		/// Stores the address of the sender in address.		///		/// Returns the time elapsed since the originating 		/// request was sent.	int dataSize() const;		/// Returns the data size in bytes.	int ttl() const;		/// Returns the Time-To-Live value.	int timeout() const;		/// Returns the socket timeout value.protected:	ICMPSocket(SocketImpl* pImpl);		/// Creates the Socket and attaches the given SocketImpl.		/// The socket takes owership of the SocketImpl.		///		/// The SocketImpl must be a ICMPSocketImpl, otherwise		/// an InvalidArgumentException will be thrown.private:	int _dataSize; 	int _ttl;	int _timeout;};//// inlines//inline int ICMPSocket::dataSize() const{	return _dataSize;}inline int ICMPSocket::ttl() const{	return _ttl;}inline int ICMPSocket::timeout() const{	return _timeout;}} } // namespace Poco::Net#endif // Net_ICMPSocket_INCLUDED

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