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📄 streamsocket.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// StreamSocket.h//// $Id: //poco/1.2/Net/include/Poco/Net/StreamSocket.h#1 $//// Library: Net// Package: Sockets// Module:  StreamSocket//// Definition of the StreamSocket class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Net_StreamSocket_INCLUDED#define Net_StreamSocket_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/Socket.h"namespace Poco {namespace Net {class StreamSocketImpl;class Net_API StreamSocket: public Socket	/// This class provides an interface to a	/// TCP stream socket.{public:	StreamSocket();		/// Creates an unconnected stream socket.		///		/// Before sending or receiving data, the socket		/// must be connected with a call to connect().	StreamSocket(const SocketAddress& address);		/// Creates a stream socket and connects it to		/// the socket specified by address.	StreamSocket(const Socket& socket);		/// Creates the StreamSocket with the SocketImpl		/// from another socket. The SocketImpl must be		/// a StreamSocketImpl, otherwise an InvalidArgumentException		/// will be thrown.	virtual ~StreamSocket();		/// Destroys the StreamSocket.	StreamSocket& operator = (const Socket& socket);		/// Assignment operator.		///		/// Releases the socket's SocketImpl and		/// attaches the SocketImpl from the other socket and		/// increments the reference count of the SocketImpl.		void connect(const SocketAddress& address);		/// Initializes the socket and establishes a connection to 		/// the TCP server at the given address.		///		/// Can also be used for UDP sockets. In this case, no		/// connection is established. Instead, incoming and outgoing		/// packets are restricted to the specified address.	void connect(const SocketAddress& address, const Poco::Timespan& timeout);		/// Initializes the socket, sets the socket timeout and 		/// establishes a connection to the TCP server at the given address.	void connectNB(const SocketAddress& address);		/// Initializes the socket and establishes a connection to 		/// the TCP server at the given address. Prior to opening the		/// connection the socket is set to nonblocking mode.	void shutdownReceive();		/// Shuts down the receiving part of the socket connection.			void shutdownSend();		/// Shuts down the sending part of the socket connection.			void shutdown();		/// Shuts down both the receiving and the sending part		/// of the socket connection.		int sendBytes(const void* buffer, int length, int flags = 0);		/// Sends the contents of the given buffer through		/// the socket.		///		/// Returns the number of bytes sent, which may be		/// less than the number of bytes specified.	int receiveBytes(void* buffer, int length, int flags = 0);		/// Receives data from the socket and stores it		/// in buffer. Up to length bytes are received.		///		/// Returns the number of bytes received. 		/// A return value of 0 means a graceful shutdown 		/// of the connection from the peer.		///		/// Throws a TimeoutException if a receive timeout has		/// been set and nothing is received within that interval.		/// Throws a NetException (or a subclass) in case of other errors.	void sendUrgent(unsigned char data);		/// Sends one byte of urgent data through		/// the socket.		///		/// The data is sent with the MSG_OOB flag.		///		/// The preferred way for a socket to receive urgent data		/// is by enabling the SO_OOBINLINE option.public:	StreamSocket(SocketImpl* pImpl);		/// Creates the Socket and attaches the given SocketImpl.		/// The socket takes owership of the SocketImpl.		///		/// The SocketImpl must be a StreamSocketImpl, otherwise		/// an InvalidArgumentException will be thrown.	friend class ServerSocket;	friend class SocketIOS;};} } // namespace Poco::Net#endif // Net_StreamSocket_INCLUDED

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