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📄 serversocket.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// ServerSocket.h//// $Id: //poco/1.2/Net/include/Poco/Net/ServerSocket.h#1 $//// Library: Net// Package: Sockets// Module:  ServerSocket//// Definition of the ServerSocket class.//// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Net_ServerSocket_INCLUDED#define Net_ServerSocket_INCLUDED#include "Poco/Net/Net.h"#include "Poco/Net/Socket.h"#include "Poco/Net/StreamSocket.h"namespace Poco {namespace Net {class Net_API ServerSocket: public Socket	/// This class provides an interface to a	/// TCP server socket.{public:	ServerSocket();		/// Creates a server socket.		///		/// The server socket must be bound to		/// and address and put into listening state.	ServerSocket(const Socket& socket);		/// Creates the ServerSocket with the SocketImpl		/// from another socket. The SocketImpl must be		/// a ServerSocketImpl, otherwise an InvalidArgumentException		/// will be thrown.	ServerSocket(const SocketAddress& address, int backlog = 64);		/// Creates a server socket, binds it		/// to the given address and puts it in listening		/// state.		///		/// After successful construction, the server socket		/// is ready to accept connections.	ServerSocket(Poco::UInt16 port, int backlog = 64);		/// Creates a server socket, binds it		/// to the given port and puts it in listening		/// state.		///		/// After successful construction, the server socket		/// is ready to accept connections.	virtual ~ServerSocket();		/// Destroys the StreamSocket.	ServerSocket& operator = (const Socket& socket);		/// Assignment operator.		///		/// Releases the socket's SocketImpl and		/// attaches the SocketImpl from the other socket and		/// increments the reference count of the SocketImpl.		virtual void bind(const SocketAddress& address, bool reuseAddress = false);		/// Bind a local address to the socket.		///		/// This is usually only done when establishing a server		/// socket. TCP clients should not bind a socket to a		/// specific address.		///		/// If reuseAddress is true, sets the SO_REUSEADDR		/// socket option.	virtual void bind(Poco::UInt16 port, bool reuseAddress = false);		/// Bind a local port to the socket.		///		/// This is usually only done when establishing a server		/// socket. 		///		/// If reuseAddress is true, sets the SO_REUSEADDR		/// socket option.			virtual void listen(int backlog = 64);		/// Puts the socket into listening state.		///		/// The socket becomes a passive socket that		/// can accept incoming connection requests.		///		/// The backlog argument specifies the maximum		/// number of connections that can be queued		/// for this socket.	virtual StreamSocket acceptConnection(SocketAddress& clientAddr);		/// Get the next completed connection from the		/// socket's completed connection queue.		///		/// If the queue is empty, waits until a connection		/// request completes.		///		/// Returns a new TCP socket for the connection		/// with the client.		///		/// The client socket's address is returned in clientAddr.	virtual StreamSocket acceptConnection();		/// Get the next completed connection from the		/// socket's completed connection queue.		///		/// If the queue is empty, waits until a connection		/// request completes.		///		/// Returns a new TCP socket for the connection		/// with the client.protected:	ServerSocket(SocketImpl* pImpl, bool);		/// The bool argument is to resolve an ambiguity with		/// another constructor (Microsoft Visual C++ 2005)};} } // namespace Poco::Net#endif // Net_ServerSocket_INCLUDED

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