📄 filesystemconfiguration.h
字号:
//// FilesystemConfiguration.h//// $Id: //poco/1.2/Util/include/Poco/Util/FilesystemConfiguration.h#1 $//// Library: Util// Package: Configuration// Module: FilesystemConfiguration//// Definition of the FilesystemConfiguration class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Util_FilesystemConfiguration_INCLUDED#define Util_FilesystemConfiguration_INCLUDED#include "Poco/Util/Util.h"#include "Poco/Util/AbstractConfiguration.h"#include "Poco/Path.h"namespace Poco {namespace Util {class Util_API FilesystemConfiguration: public AbstractConfiguration /// An implementation of AbstractConfiguration that stores configuration data /// in a directory hierarchy in the filesystem. /// /// Every period-separated part of a property name is represented /// as a directory in the filesystem, relative to the base directory. /// Values are stored in files named "data". /// /// All changes to properties are immediately persisted in the filesystem. /// /// For example, a configuration consisting of the properties /// /// logging.loggers.root.channel.class = ConsoleChannel /// logging.loggers.app.name = Application /// logging.loggers.app.channel = c1 /// logging.formatters.f1.class = PatternFormatter /// logging.formatters.f1.pattern = [%p] %t /// /// is stored in the filesystem as follows: /// /// logging/ /// loggers/ /// root/ /// channel/ /// class/ /// data ("ConsoleChannel") /// app/ /// name/ /// data ("Application") /// channel/ /// data ("c1") /// formatters/ /// f1/ /// class/ /// data ("PatternFormatter") /// pattern/ /// data ("[%p] %t") {public: FilesystemConfiguration(const std::string& path); /// Creates a FilesystemConfiguration using the given path. /// All directories are created as necessary. void clear(); /// Clears the configuration by erasing the configuration /// directory and all its subdirectories and files.protected: bool getRaw(const std::string& key, std::string& value) const; void setRaw(const std::string& key, const std::string& value); void enumerate(const std::string& key, Keys& range) const; Poco::Path keyToPath(const std::string& key) const; ~FilesystemConfiguration();private: Poco::Path _path;};} } // namespace Poco::Util#endif // Util_FilesystemConfiguration_INCLUDED
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -