📄 subsystem.h
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//// Subsystem.h//// $Id: //poco/1.2/Util/include/Poco/Util/Subsystem.h#1 $//// Library: Util// Package: Application// Module: Subsystem//// Definition of the Subsystem class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Util_Subsystem_INCLUDED#define Util_Subsystem_INCLUDED#include "Poco/Util/Util.h"#include "Poco/RefCountedObject.h"namespace Poco {namespace Util {class Application;class Util_API Subsystem: public Poco::RefCountedObject /// Subsystems extend an application in a modular way. /// /// The Subsystem class provides a common interface /// for subsystems so that subsystems can be automatically /// initialized at startup and uninitialized at shutdown. /// /// Subsystems should also support dynamic reconfiguration, /// so that they can be reconfigured anytime during the /// life of a running application. /// /// The degree to which dynamic reconfiguration is supported /// is up to the actual subsystem implementation. It can /// range from ignoring the reconfiguration request (not /// recommended), to changing certain settings that affect /// the performance, to a complete reinitialization.{public: Subsystem(); /// Creates the Subsystem. protected: virtual const char* name() const = 0; /// Returns the name of the subsystem. /// Must be implemented by subclasses. virtual void initialize(Application& app) = 0; /// Initializes the subsystem. virtual void uninitialize() = 0; /// Uninitializes the subsystem. virtual void reinitialize(Application& app); /// Re-initializes the subsystem. /// /// The default implementation just calls /// uninitialize() followed by initialize(). /// Actual implementations might want to use a /// less radical and possibly more performant /// approach. virtual ~Subsystem(); /// Destroys the Subsystem. friend class Application;};} } // namespace Poco::Util#endif // Util_Subsystem_INCLUDED
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