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📄 subsystem.h

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//// Subsystem.h//// $Id: //poco/1.2/Util/include/Poco/Util/Subsystem.h#1 $//// Library: Util// Package: Application// Module:  Subsystem//// Definition of the Subsystem class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Util_Subsystem_INCLUDED#define Util_Subsystem_INCLUDED#include "Poco/Util/Util.h"#include "Poco/RefCountedObject.h"namespace Poco {namespace Util {class Application;class Util_API Subsystem: public Poco::RefCountedObject	/// Subsystems extend an application in a modular way.	///	/// The Subsystem class provides a common interface	/// for subsystems so that subsystems can be automatically	/// initialized at startup and uninitialized at shutdown.	///	/// Subsystems should also support dynamic reconfiguration,	/// so that they can be reconfigured anytime during the	/// life of a running application.	///	/// The degree to which dynamic reconfiguration is supported	/// is up to the actual subsystem implementation. It can 	/// range from ignoring the reconfiguration request (not	/// recommended), to changing certain settings that affect	/// the performance, to a complete reinitialization.{public:	Subsystem();		/// Creates the Subsystem.		protected:	virtual const char* name() const = 0;		/// Returns the name of the subsystem.		/// Must be implemented by subclasses.	virtual void initialize(Application& app) = 0;		/// Initializes the subsystem.			virtual void uninitialize() = 0;		/// Uninitializes the subsystem.	virtual void reinitialize(Application& app);		/// Re-initializes the subsystem.		///		/// The default implementation just calls		/// uninitialize() followed by initialize().		/// Actual implementations might want to use a		/// less radical and possibly more performant 		/// approach.	virtual ~Subsystem();		/// Destroys the Subsystem.			friend class Application;};} } // namespace Poco::Util#endif // Util_Subsystem_INCLUDED

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