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📄 serverapplication.h

📁 C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ St
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//// ServerApplication.h//// $Id: //poco/1.2/Util/include/Poco/Util/ServerApplication.h#1 $//// Library: Util// Package: Application// Module:  ServerApplication//// Definition of the ServerApplication class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef Util_ServerApplication_INCLUDED#define Util_ServerApplication_INCLUDED#include "Poco/Util/Util.h"#include "Poco/Util/Application.h"#include "Poco/Event.h"namespace Poco {namespace Util {class Util_API ServerApplication: public Application	/// A subclass of the Application class that is used	/// for implementing server applications.	///	/// A ServerApplication allows for the application	/// to run as a Windows service or as a Unix daemon	/// without the need to add extra code.	///	/// For a ServerApplication to work both from the command line	/// and as a daemon or service, a few rules must be met:	///   - Subsystems must be registered in the constructor.	///   - All non-trivial initializations must be made in the	///     initialize() method.	///   - At the end of the main() method, waitForTerminationRequest()	///     should be called.	///   - The main(argc, argv) function must look as follows:	///	///   int main(int argc, char** argv)	///   {	///       MyServerApplication app;	///       return app.run(argc, argv);	///   }	///	/// The POCO_SERVER_MAIN macro can be used to implement main(argc, argv).	/// If POCO has been built with POCO_WIN32_UTF8, POCO_SERVER_MAIN supports	/// Unicode command line arguments.	///	/// On Windows platforms, an application built on top of the	/// ServerApplication class can be run both from the command line	/// or as a service.	///	/// To run an application as a Windows service, it must be registered	/// with the Windows Service Control Manager (SCM). To do this, the application	/// can be started from the command line, with the /registerService option	/// specified. This causes the application to register itself with the	/// SCM, and then exit. Similarly, an application registered as a service can	/// be unregistered, by specifying the /unregisterService option.	/// The file name of the application executable (excluding the .exe suffix)	/// is used as the service name. Additionally, a more user-friendly name can be	/// specified, using the /displayName option (e.g., /displayName="Demo Service").	///	/// An application can determine whether it is running as a service by checking	/// for the "application.runAsService" configuration property.	/// 	///     if (config().getBool("application.runAsService", false))	///     {	///         // do service specific things	///     }	///	/// Note that the working directory for an application running as a service	/// is the Windows system directory (e.g., C:\Windows\system32). Take this	/// into account when working with relative filesystem paths.	///	/// An application registered as a Windows service can be started	/// with the NET START <name> command and stopped with the NET STOP <name>	/// command. Alternatively, the Services MMC applet can be used.	///	/// On Unix platforms, an application built on top of the ServerApplication	/// class can be optionally run as a daemon. A daemon, when launched, immediately	/// forks off a background process that does the actual work. After launching	/// the background process, the foreground process exits.	/// 	/// After the initialization is complete, but before entering the main() method,	/// the current working directory for the daemon process is changed to the root	/// directory ("/"), as it is common practice for daemon processes. Therefore, be	/// careful when working with files, as relative paths may not point to where	/// you expect them point to.	///	/// An application can determine whether it is running as a daemon by checking	/// for the "application.runAsDaemon" configuration property.	///	///     if (config().getBool("application.runAsDaemon", false))	///     {	///         // do daemon specific things	///     }{public:	ServerApplication();		/// Creates the ServerApplication.	~ServerApplication();		/// Destroys the ServerApplication.			bool isInteractive() const;		/// Returns true if the application runs from the command line.		/// Returns false if the application runs as a Unix daemon		/// or Windows service.	int run(int argc, char** argv);		/// Runs the application by performing additional initializations		/// and calling the main() method.#if defined(POCO_WIN32_UTF8)	int run(int argc, wchar_t** argv);		/// Runs the application by performing additional initializations		/// and calling the main() method.		///		/// This Windows-specific version of init is used for passing		/// Unicode command line arguments from wmain().#endifprotected:	int run();	void waitForTerminationRequest();	void defineOptions(OptionSet& options);	void handleOption(const std::string& name, const std::string& value);	static void terminate();private:#if defined(POCO_OS_FAMILY_UNIX)	bool isDaemon(int argc, char** argv);	void beDaemon();#elif defined(POCO_OS_FAMILY_WINDOWS)	enum Action	{		SRV_RUN,		SRV_REGISTER,		SRV_UNREGISTER	};	static BOOL __stdcall ConsoleCtrlHandler(DWORD ctrlType);	static void __stdcall ServiceControlHandler(DWORD control);	static void __stdcall ServiceMain(DWORD argc, LPTSTR* argv);	bool hasConsole();	bool isService();	void beService();	void registerService();	void unregisterService();		Action      _action;	std::string _displayName;	static Poco::Event           _terminated;	static SERVICE_STATUS        _serviceStatus; 	static SERVICE_STATUS_HANDLE _serviceStatusHandle; #endif};} } // namespace Poco::Util//// Macro to implement main()//#if defined(POCO_WIN32_UTF8)	#define POCO_SERVER_MAIN(App) \	int wmain(int argc, wchar_t** argv)	\	{									\		App app;						\		return app.run(argc, argv);		\	}#else	#define POCO_SERVER_MAIN(App) \	int main(int argc, char** argv)		\	{									\		App app;						\		return app.run(argc, argv);		\	}#endif#endif // Util_ServerApplication_INCLUDED

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