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📄 inputsource.h

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//// InputSource.h//// $Id: //poco/1.2/XML/include/Poco/SAX/InputSource.h#1 $//// Library: XML// Package: SAX// Module:  SAX//// SAX InputSource - A single input source for an XML entity.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef SAX_InputSource_INCLUDED#define SAX_InputSource_INCLUDED#include "Poco/XML/XML.h"#include "Poco/XML/XMLString.h"#include "Poco/XML/XMLStream.h"namespace Poco {namespace XML {class XML_API InputSource	/// This class allows a SAX application to encapsulate information about an input 	/// source in a single object, which may include a public identifier, a system 	/// identifier, a byte stream (possibly with a specified encoding), and/or a character 	/// stream.	/// 	/// There are two places that the application can deliver an input source to the 	/// parser: as the argument to the Parser.parse method, or as the return value of the 	/// EntityResolver::resolveEntity() method.	/// 	/// The SAX parser will use the InputSource object to determine how to read XML input. 	/// If there is a character stream available, the parser will read that stream directly, 	/// disregarding any text encoding declaration found in that stream. If there is no character 	/// stream, but there is a byte stream, the parser will use that byte stream, using the 	/// encoding specified in the InputSource or else (if no encoding is specified) autodetecting 	/// the character encoding using an algorithm such as the one in the XML specification. 	/// If neither a character stream nor a byte stream is available, the parser will attempt 	/// to open a URI connection to the resource identified by the system identifier.	/// 	/// An InputSource object belongs to the application: the SAX parser shall never modify it in 	/// any way (it may modify a copy if necessary). However, standard processing of both byte and 	/// character streams is to close them on as part of end-of-parse cleanup, so applications should 	/// not attempt to re-use such streams after they have been handed to a parser.{public:	InputSource();		/// Zero-argument default constructor.			InputSource(const XMLString& systemId);		/// Creates a new input source with a system identifier.		/// Applications may use setPublicId to include a public identifier as well, 		/// or setEncoding to specify the character encoding, if known.		/// 		/// If the system identifier is a URL, it must be fully resolved (it may not 		/// be a relative URL).			InputSource(XMLByteInputStream& istr);		/// Creates a new input source with a byte stream.		/// 		/// Application writers should use setSystemId() to provide a base for resolving		/// relative URIs, may use setPublicId to include a public identifier, and may use 		/// setEncoding to specify the object's character encoding.	~InputSource();		/// Destroys the InputSource.	void setPublicId(const XMLString& publicId);		/// Set the public identifier for this input source.		///		/// The public identifier is always optional: if the application writer includes one, 		/// it will be provided as part of the location information.			void setSystemId(const XMLString& systemId);		/// Set the system identifier for this input source.		///		/// The system identifier is optional if there is a byte stream or a character stream, 		/// but it is still useful to provide one, since the application can use it to resolve 		/// relative URIs and can include it in error messages and warnings (the parser will 		/// attempt to open a connection to the URI only if there is no byte stream or character 		/// stream specified).		/// 		/// If the application knows the character encoding of the object pointed to by the system 		/// identifier, it can register the encoding using the setEncoding method.		/// 		/// If the system identifier is a URL, it must be fully resolved (it may not be a relative URL).	const XMLString& getPublicId() const;		/// Get the public identifier for this input source.			const XMLString& getSystemId() const;		/// Get the system identifier for this input source.	void setByteStream(XMLByteInputStream& istr);		/// Set the byte stream for this input source.		/// The SAX parser will ignore this if there is also a character stream specified, but it 		/// will use a byte stream in preference to opening a URI connection itself.			XMLByteInputStream* getByteStream() const;		/// Get the byte stream for this input source.	void setCharacterStream(XMLCharInputStream& istr);		/// Set the character stream for this input source.	XMLCharInputStream* getCharacterStream() const;		/// Get the character stream for this input source.	void setEncoding(const XMLString& encoding);		/// Set the character encoding, if known.		/// The encoding must be a string acceptable for an XML encoding declaration 		/// (see section 4.3.3 of the XML 1.0 recommendation).			const XMLString& getEncoding() const;		/// Get the character encoding for a byte stream or URI.private:	XMLString _publicId;	XMLString _systemId;	XMLString _encoding;	XMLByteInputStream* _bistr;	XMLCharInputStream* _cistr;};//// inlines//inline const XMLString& InputSource::getPublicId() const{	return _publicId;}inline const XMLString& InputSource::getSystemId() const{	return _systemId;}inline const XMLString& InputSource::getEncoding() const{	return _encoding;}inline XMLByteInputStream* InputSource::getByteStream() const{	return _bistr;}inline XMLCharInputStream* InputSource::getCharacterStream() const{	return _cistr;}} } // namespace Poco::XML#endif // SAX_InputSource_INCLUDED

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