📄 inputsource.h
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//// InputSource.h//// $Id: //poco/1.2/XML/include/Poco/SAX/InputSource.h#1 $//// Library: XML// Package: SAX// Module: SAX//// SAX InputSource - A single input source for an XML entity.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef SAX_InputSource_INCLUDED#define SAX_InputSource_INCLUDED#include "Poco/XML/XML.h"#include "Poco/XML/XMLString.h"#include "Poco/XML/XMLStream.h"namespace Poco {namespace XML {class XML_API InputSource /// This class allows a SAX application to encapsulate information about an input /// source in a single object, which may include a public identifier, a system /// identifier, a byte stream (possibly with a specified encoding), and/or a character /// stream. /// /// There are two places that the application can deliver an input source to the /// parser: as the argument to the Parser.parse method, or as the return value of the /// EntityResolver::resolveEntity() method. /// /// The SAX parser will use the InputSource object to determine how to read XML input. /// If there is a character stream available, the parser will read that stream directly, /// disregarding any text encoding declaration found in that stream. If there is no character /// stream, but there is a byte stream, the parser will use that byte stream, using the /// encoding specified in the InputSource or else (if no encoding is specified) autodetecting /// the character encoding using an algorithm such as the one in the XML specification. /// If neither a character stream nor a byte stream is available, the parser will attempt /// to open a URI connection to the resource identified by the system identifier. /// /// An InputSource object belongs to the application: the SAX parser shall never modify it in /// any way (it may modify a copy if necessary). However, standard processing of both byte and /// character streams is to close them on as part of end-of-parse cleanup, so applications should /// not attempt to re-use such streams after they have been handed to a parser.{public: InputSource(); /// Zero-argument default constructor. InputSource(const XMLString& systemId); /// Creates a new input source with a system identifier. /// Applications may use setPublicId to include a public identifier as well, /// or setEncoding to specify the character encoding, if known. /// /// If the system identifier is a URL, it must be fully resolved (it may not /// be a relative URL). InputSource(XMLByteInputStream& istr); /// Creates a new input source with a byte stream. /// /// Application writers should use setSystemId() to provide a base for resolving /// relative URIs, may use setPublicId to include a public identifier, and may use /// setEncoding to specify the object's character encoding. ~InputSource(); /// Destroys the InputSource. void setPublicId(const XMLString& publicId); /// Set the public identifier for this input source. /// /// The public identifier is always optional: if the application writer includes one, /// it will be provided as part of the location information. void setSystemId(const XMLString& systemId); /// Set the system identifier for this input source. /// /// The system identifier is optional if there is a byte stream or a character stream, /// but it is still useful to provide one, since the application can use it to resolve /// relative URIs and can include it in error messages and warnings (the parser will /// attempt to open a connection to the URI only if there is no byte stream or character /// stream specified). /// /// If the application knows the character encoding of the object pointed to by the system /// identifier, it can register the encoding using the setEncoding method. /// /// If the system identifier is a URL, it must be fully resolved (it may not be a relative URL). const XMLString& getPublicId() const; /// Get the public identifier for this input source. const XMLString& getSystemId() const; /// Get the system identifier for this input source. void setByteStream(XMLByteInputStream& istr); /// Set the byte stream for this input source. /// The SAX parser will ignore this if there is also a character stream specified, but it /// will use a byte stream in preference to opening a URI connection itself. XMLByteInputStream* getByteStream() const; /// Get the byte stream for this input source. void setCharacterStream(XMLCharInputStream& istr); /// Set the character stream for this input source. XMLCharInputStream* getCharacterStream() const; /// Get the character stream for this input source. void setEncoding(const XMLString& encoding); /// Set the character encoding, if known. /// The encoding must be a string acceptable for an XML encoding declaration /// (see section 4.3.3 of the XML 1.0 recommendation). const XMLString& getEncoding() const; /// Get the character encoding for a byte stream or URI.private: XMLString _publicId; XMLString _systemId; XMLString _encoding; XMLByteInputStream* _bistr; XMLCharInputStream* _cistr;};//// inlines//inline const XMLString& InputSource::getPublicId() const{ return _publicId;}inline const XMLString& InputSource::getSystemId() const{ return _systemId;}inline const XMLString& InputSource::getEncoding() const{ return _encoding;}inline XMLByteInputStream* InputSource::getByteStream() const{ return _bistr;}inline XMLCharInputStream* InputSource::getCharacterStream() const{ return _cistr;}} } // namespace Poco::XML#endif // SAX_InputSource_INCLUDED
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