📄 entity.h
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//// Entity.h//// $Id: //poco/1.2/XML/include/Poco/DOM/Entity.h#1 $//// Library: XML// Package: DOM// Module: DOM//// Definition of the DOM Entity class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef DOM_Entity_INCLUDED#define DOM_Entity_INCLUDED#include "Poco/XML/XML.h"#include "Poco/DOM/AbstractContainerNode.h"#include "Poco/XML/XMLString.h"namespace Poco {namespace XML {class XML_API Entity: public AbstractContainerNode /// This interface represents an entity, either parsed or unparsed, in an XML /// document. Note that this models the entity itself not the entity declaration. /// Entity declaration modeling has been left for a later Level of the DOM /// specification. /// /// The nodeName attribute that is inherited from Node contains the name of /// the entity. /// /// An XML processor may choose to completely expand entities before the structure /// model is passed to the DOM; in this case there will be no EntityReference /// nodes in the document tree. /// /// XML does not mandate that a non-validating XML processor read and process /// entity declarations made in the external subset or declared in external /// parameter entities. This means that parsed entities declared in the external /// subset need not be expanded by some classes of applications, and that the /// replacement value of the entity may not be available. When the replacement /// value is available, the corresponding Entity node's child list represents /// the structure of that replacement text. Otherwise, the child list is empty. /// /// The resolution of the children of the Entity (the replacement value) may /// be lazily evaluated; actions by the user (such as calling the childNodes /// method on the Entity Node) are assumed to trigger the evaluation. /// /// The DOM Level 1 does not support editing Entity nodes; if a user wants to /// make changes to the contents of an Entity, every related EntityReference /// node has to be replaced in the structure model by a clone of the Entity's /// contents, and then the desired changes must be made to each of those clones /// instead. Entity nodes and all their descendants are readonly. /// /// An Entity node does not have any parent.{public: const XMLString& publicId() const; /// Returns the public identifier associated with /// the entity, if specified. If the public identifier /// was not specified, this is the empty string. const XMLString& systemId() const; /// Returns the system identifier associated with /// the entity, if specified. If the system identifier /// was not specified, this is the empty string. const XMLString& notationName() const; /// Returns, for unparsed entities, the name of the /// notation for the entity. For parsed entities, this /// is the empty string. // Node const XMLString& nodeName() const; unsigned short nodeType() const;protected: Entity(Document* pOwnerDocument, const XMLString& name, const XMLString& publicId, const XMLString& systemId, const XMLString& notationName); Entity(Document* pOwnerDocument, const Entity& entity); ~Entity(); Node* copyNode(bool deep, Document* pOwnerDocument) const;private: static const XMLString NODE_NAME; XMLString _name; XMLString _publicId; XMLString _systemId; XMLString _notationName; friend class Document;};//// inlines//inline const XMLString& Entity::publicId() const{ return _publicId;}inline const XMLString& Entity::systemId() const{ return _systemId;}inline const XMLString& Entity::notationName() const{ return _notationName;}} } // namespace Poco::XML#endif // DOM_Entity_INCLUDED
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