📄 nodeiterator.h
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//// NodeIterator.h//// $Id: //poco/1.2/XML/include/Poco/DOM/NodeIterator.h#1 $//// Library: XML// Package: DOM// Module: NodeIterator//// Definition of the DOM NodeIterator class.//// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.// and Contributors.//// Permission is hereby granted, free of charge, to any person or organization// obtaining a copy of the software and accompanying documentation covered by// this license (the "Software") to use, reproduce, display, distribute,// execute, and transmit the Software, and to prepare derivative works of the// Software, and to permit third-parties to whom the Software is furnished to// do so, all subject to the following:// // The copyright notices in the Software and this entire statement, including// the above license grant, this restriction and the following disclaimer,// must be included in all copies of the Software, in whole or in part, and// all derivative works of the Software, unless such copies or derivative// works are solely in the form of machine-executable object code generated by// a source language processor.// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//#ifndef DOM_NodeIterator_INCLUDED#define DOM_NodeIterator_INCLUDED#include "Poco/XML/XML.h"namespace Poco {namespace XML {class Node;class NodeFilter;class XML_API NodeIterator /// Iterators are used to step through a set of nodes, e.g. the set of nodes /// in a NodeList, the document subtree governed by a particular Node, the results /// of a query, or any other set of nodes. The set of nodes to be iterated is /// determined by the implementation of the NodeIterator. DOM Level 2 specifies /// a single NodeIterator implementation for document-order traversal of a document /// subtree. /// /// A NodeIterator can be directly instantiated using one of its constructors - /// the DocumentTraversal interface is not needed and therefore not implemented. /// Unlike most other DOM classes, NodeIterator supports value semantics. /// /// If the NodeIterator's current node is removed from the document, the /// result of calling any of the movement methods is undefined. This behavior does /// not conform to the DOM Level 2 Traversal specification.{public: NodeIterator(Node* root, unsigned long whatToShow, NodeFilter* pFilter = 0); /// Creates a NodeIterator over the subtree rooted at the specified node. NodeIterator(const NodeIterator& iterator); /// Creates a NodeIterator by copying another NodeIterator. NodeIterator& operator = (const NodeIterator& iterator); /// Assignment operator. ~NodeIterator(); /// Destroys the NodeIterator. Node* root() const; /// The root node of the NodeIterator, as specified when it was created. unsigned long whatToShow() const; /// This attribute determines which node types are presented via the iterator. /// The available set of constants is defined in the NodeFilter interface. /// Nodes not accepted by whatToShow will be skipped, but their children may /// still be considered. Note that this skip takes precedence over the filter, /// if any. NodeFilter* filter() const; /// The NodeFilter used to screen nodes. bool expandEntityReferences() const; /// The value of this flag determines whether the children of entity reference /// nodes are visible to the iterator. If false, they and their descendants /// will be rejected. Note that this rejection takes precedence over whatToShow /// and the filter. Also note that this is currently the only situation where /// NodeIterators may reject a complete subtree rather than skipping individual /// nodes. /// /// To produce a view of the document that has entity references expanded and /// does not expose the entity reference node itself, use the whatToShow flags /// to hide the entity reference node and set expandEntityReferences to true /// when creating the iterator. To produce a view of the document that has entity /// reference nodes but no entity expansion, use the whatToShow flags to show /// the entity reference node and set expandEntityReferences to false. /// /// This implementation does not support entity reference expansion and /// thus always returns false. Node* nextNode(); /// Returns the next node in the set and advances the position of the iterator /// in the set. After a NodeIterator is created, the first call to nextNode() /// returns the first node in the set. Node* previousNode(); /// Returns the previous node in the set and moves the position of the NodeIterator /// backwards in the set. Node* currentNodeNP() const; /// Returns the current node in the set. /// /// Leaves the NodeIterator unchanged. /// /// Warning: This is a proprietary extension to the DOM Level 2 NodeIterator /// interface. void detach(); /// Detaches the NodeIterator from the set which it iterated over, releasing /// any computational resources and placing the iterator in the INVALID state. /// After detach has been invoked, calls to nextNode or previousNode will raise /// the exception INVALID_STATE_ERR.protected: bool accept(Node* pNode) const; Node* next() const; Node* previous() const; Node* last();private: NodeIterator(); Node* _pRoot; unsigned long _whatToShow; NodeFilter* _pFilter; Node* _pCurrent;};//// inlines//inline Node* NodeIterator::root() const{ return _pRoot;}inline Node* NodeIterator::currentNodeNP() const{ return _pCurrent;}inline unsigned long NodeIterator::whatToShow() const{ return _whatToShow;}inline NodeFilter* NodeIterator::filter() const{ return _pFilter;}inline bool NodeIterator::expandEntityReferences() const{ return false;}} } // namespace Poco::XML#endif // DOM_NodeIterator_INCLUDED
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