📄 resource.h
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/*==============================================================================
Header Fils/Defines
==============================================================================*/
//~Header Files
#include <windows.h> //Header File for Standard Windows Functions
#include <math.h> //Header File for Math Functions
#include <time.h> //Header File for Time Functions
#include <gl\gl.h> //Header File for OpenGL
#include <gl\glu.h> //Header File for Glu32
#include <stdio.h> //Header File for I/O
//~Defines
#define MAX_TEXTURE 1
#define IDB_PARTICLE_0 0
#define IDC_STATIC -1
/*==============================================================================
Resource IDs
==============================================================================*/
//=====Menu
//~Main
#define IDR_MENU 101
#define IDM_OPTIONS 40001
#define IDM_ABOUT 40002
#define IDM_EXIT 40003
//=====Dialog Box
//~Options
#define IDD_OPTIONS 102
#define IDC_OPTIONS_OK 1001
#define IDC_OPTIONS_CANCEL 1002
#define IDC_OPTIONS_COUNT 1003
#define IDC_OPTIONS_SPEED 1004
#define IDC_OPTIONS_TOPX 1005
#define IDC_OPTIONS_TOPY 1006
#define IDC_OPTIONS_BOTTOMX 1007
#define IDC_OPTIONS_BOTTOMY 1008
#define IDC_OPTIONS_FADE 1009
#define IDC_OPTIONS_POINT 1010
#define IDC_OPTIONS_RED 1011
#define IDC_OPTIONS_GREEN 1012
#define IDC_OPTIONS_BLUE 1013
//=====Icons
//~Main
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