📄 plain-ptr.cpp
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#include <iostream>
using std::ostream; using std::cout; using std::endl;
#include <string>
// class that has a pointer member that behaves like a plain pointer
class HasPtr {
public:
friend ostream& operator<<(ostream&, const HasPtr&);
// copy of the values we're given
HasPtr(int *p, int i): ptr(p), val(i) { }
// const members to return the value of the indicated data member
int *get_ptr() const { return ptr; }
int get_int() const { return val; }
// nonconst members to change the indicated data member
void set_ptr(int *p) { ptr = p; }
void set_int(int i) { val = i; }
// return or change the value pointed to, so ok for const objects
int get_ptr_val() const { return *ptr; }
void set_ptr_val(int val) const { *ptr = val; }
private:
int *ptr;
int val;
};
void f3()
{
int i = 42;
HasPtr p1(&i, 42);
HasPtr p2 = p1;
cout << p2.get_ptr_val() << endl;
p1.set_ptr_val(0);
cout << p2.get_ptr_val() << endl;
}
int main()
{
int obj = 0;
HasPtr ptr1(&obj, 42); // int* member points to obj, val is 42
HasPtr ptr2(ptr1); // int* member points to obj, val is 42
cout << "(1) ptr1: " << ptr1 << endl << "ptr2: " << ptr2 << endl;
ptr1.set_ptr_val(42); // sets object to which both ptr1 and ptr2 point
ptr2.get_ptr_val(); // returns 42
cout << "(2) ptr1: " << ptr1 << endl << "ptr2: " << ptr2 << endl;
ptr1.set_int(0); // changes val member only in ptr1
ptr2.get_int(); // returns 42
ptr1.get_int(); // returns 0
cout << "(3) ptr1: " << ptr1 << endl << "ptr2: " << ptr2 << endl;
int *ip = new int(42); // dynamically allocated int initialized to 42
HasPtr ptr(ip, 10); // HasPtr points to same object as ip does
delete ip; // object pointed to by ip is freed
ptr.set_ptr_val(0); // disaster: The object to which HasPtr points was freed!
cout << "(4) ptr: " << ptr << endl;
f3();
return 0;
}
void f(int *p)
{ // new socpe
// allocates new int to hold a copy of the object to which p points
HasPtr local_copy(p, 0);
// . . .
} // local_copy goes out of scope
void f2()
{
int obj= 42;
HasPtr local1(&obj, 0); // allocates a new int to hold a copy of obj
if (obj) { // new scope
HasPtr local2(local1); // local1 and local2 hold same pointer
// . . .
} // local2 goes out of scope, object to which it points is freed
local1.set_ptr_val(0); // disaster -- the object to which local1 points was freed!
}
ostream& operator<<(ostream &os, const HasPtr &hp)
{
cout << "*ptr: " << hp.get_ptr_val() << "\tval: " << hp.get_int() << endl;
return os;
}
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