📄 棋盘覆盖.txt
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// chess1Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "chess1.h"
#include "chess1Dlg.h"
#include <math.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChess1Dlg dialog
CChess1Dlg::CChess1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CChess1Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChess1Dlg)
m_k = 0;
m_dr = 0;
m_dc = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
board = new int*[50];
for(int i = 0;i<50;i++)
board[i] = new int[50];
}
void CChess1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChess1Dlg)
DDX_Text(pDX, Edit1, m_k);
DDX_Text(pDX, Edit2, m_dr);
DDX_Text(pDX, Edit3, m_dc);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChess1Dlg, CDialog)
//{{AFX_MSG_MAP(CChess1Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDOK1, OnOk1)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChess1Dlg message handlers
BOOL CChess1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CChess1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChess1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CChess1Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CChess1Dlg::DrawSubBoard(int x, int y, int w, int c)
{
CClientDC dc(this);
COLORREF clr;
clr = RGB(c*c/256,c*c*c/256,c*c*c*c/256); //将c值转换成颜色值
CBrush br(clr);
CRect r;
r.top = 10 + x*m_dw;
r.bottom = r.top + m_dw;
r.left = 10+ y*m_dw;
r.right = r.left + m_dw;
dc.FillRect(&r,&br);
}
void CChess1Dlg::chessBoard(int tr, int tc, int dr, int dc, int size)
{
if(1 == size)
{
return;
}
Sleep(500); //覆盖L型骨牌后停顿0.5秒,以便观察
int t = this->tile++;
int s = size/2;
if(dr < tr+s && dc < tc+s)
chessBoard(tr,tc,dr,dc,s);
else
{
board[tr+s-1][tc+s-1] = t;
chessBoard(tr,tc,tr+s-1,tc+s-1,s);
this->DrawSubBoard(tr+s-1,tc+s-1,m_dw,t);//递归过程中,此子棋盘中没有特殊方格,调用DrawSubBoard()函数画一个方格,并填充颜色
}
if(dr < tr+s && dc >= tc+s)
chessBoard(tr,tc+s,dr,dc,s);
else
{
board[tr+s-1][tc+s] = t;
chessBoard(tr,tc+s,tr+s-1,tc+s,s);
this->DrawSubBoard(tr+s-1,tc+s,m_dw,t);
}
if(dr >= tr+s && dc < tc+s)
chessBoard(tr+s,tc,dr,dc,s);
else
{
board[tr+s][tc+s-1] = t;
chessBoard(tr+s,tc,tr+s,tc+s-1,s);
this->DrawSubBoard(tr+s,tc+s-1,m_dw,t);
}
if(dr >= tr+s && dc >= tc+s)
chessBoard(tr+s,tc+s,dr,dc,s);
else
{
board[tr+s][tc+s] = t;
chessBoard(tr+s,tc+s,tr+s,tc+s,s);
this->DrawSubBoard(tr+s,tc+s,m_dw,t);
}
}
void CChess1Dlg::OnOK()
{
UpdateData(); //更新编辑框中数据,重要
if(m_k > 5)
{
this->MessageBox("为了方便演示,建议输入1-5的整数!");
}
else
{
this->OnCancel(); //当输入一个新的k值时,清空原有图形
CClientDC dc(this);
int k=this->m_k;
this->m_dw = 256/(int)pow(2,k); //棋盘区域大小固定为256*256,根据k值计算方格宽度
for(int i = 10;i<=267;i+=m_dw) //画棋盘
{
dc.MoveTo(10,i);
dc.LineTo(267,i);
dc.MoveTo(i,10);
dc.LineTo(i,267);
}
}
//CDialog::OnOK();
}
void CChess1Dlg::OnCancel()
{
CClientDC dc(this);
dc.Rectangle(10,10,267,267);
// TODO: Add extra cleanup here
//CDialog::OnCancel();
}
void CChess1Dlg::OnOk1()
{
UpdateData();
if(m_dr >= (int)pow(2,m_k) || m_dc >= (int)pow(2,m_k) || m_dr < 0 || m_dc < 0)
//判断dr,dc中数据是否溢出
{
this->MessageBox("特殊方格行号或列号错误,请重新输入!");
}
else
{
//调用以下两个函数重新进行覆盖
this->OnCancel();
this->OnOK();
//得到特殊方格的行号和列号后,将它用黑色填充,以作标记
CClientDC dc(this);
COLORREF clr;
clr = RGB(0,0,0);
CBrush br(clr);
CRect r;
int w = 256/(int)pow(2,m_k);
r.top = 10 + m_dr*w;
r.bottom = r.top + w;
r.left = 10 + m_dc*w;
r.right = r.left + w;
dc.FillRect(&r,&br);
Sleep(1000);
this->chessBoard(0,0,this->m_dr,this->m_dc,(int)pow(2,this->m_k));
}
}
void CChess1Dlg::OnButton1()
{
DestroyWindow();
}
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