📄 音乐演奏.lst
字号:
C51 COMPILER V7.06 音乐演奏 01/25/2007 01:19:39 PAGE 1
C51 COMPILER V7.06, COMPILATION OF MODULE 音乐演奏
OBJECT MODULE PLACED IN 音乐演奏.OBJ
COMPILER INVOKED BY: D:\keil c51\C51\BIN\C51.EXE 音乐演奏.c BROWSE DEBUG OBJECTEXTEND
stmt level source
1 #ifndef __SOUNDPLAY_H_REVISION_FIRST__
2 #define __SOUNDPLAY_H_REVISION_FIRST__
3
4 #include <reg51.h>
5
6 //**************************************************************************
7
8 #define SYSTEM_OSC 11059200//12000000 //定义晶振频率12000000HZ
9 #define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
10 sbit BeepIO = P2^6; //定义输出管脚
11
12 unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
13 unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
14 unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
15 unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
16 unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
17 //**************************************************************************
18 void InitialSound(void)
19 {
20 1 BeepIO = 1;
21 1 Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
22 1 Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
23 1 TH1 = Sound_Temp_TH1;
24 1 TL1 = Sound_Temp_TL1;
25 1 TMOD |= 0x11;
26 1 ET0 = 1;
27 1 ET1 = 0;
28 1 TR0 = 0;
29 1 TR1 = 0;
30 1 EA = 1;
31 1 }
32
33 void BeepTimer0(void) interrupt 1 //音符发生中断
34 {
35 1 BeepIO = !BeepIO;
36 1 TH0 = Sound_Temp_TH0;
37 1 TL0 = Sound_Temp_TL0;
38 1 }
39 //**************************************************************************
40 void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
41 {
42 1 unsigned int NewFreTab[12]; //新的频率表
43 1 unsigned char i,j;
44 1 unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
45 1 unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
46 1 for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
47 1 {
48 2 j = i + Signature;
49 2 if(j > 11)
50 2 {
51 3 j = j-12;
52 3 NewFreTab[i] = FreTab[j]*2;
53 3 }
54 2 else
55 2 NewFreTab[i] = FreTab[j];
C51 COMPILER V7.06 音乐演奏 01/25/2007 01:19:39 PAGE 2
56 2
57 2 if(Octachord == 1)
58 2 NewFreTab[i]>>=2;
59 2 else if(Octachord == 3)
60 2 NewFreTab[i]<<=2;
61 2 }
62 1
63 1 SoundLength = 0;
64 1 while(Sound[SoundLength] != 0x00) //计算歌曲长度
65 1 {
66 2 SoundLength+=2;
67 2 }
68 1
69 1 Point = 0;
70 1 Tone = Sound[Point];
71 1 Length = Sound[Point+1]; // 读出第一个音符和它时时值
72 1
73 1 LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
74 1 LDiv4 = LDiv0/4; // 算出4分音符的长度
75 1 LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
76 1 TR0 = 0;
77 1 TR1 = 1;
78 1 while(Point < SoundLength)
79 1 {
80 2 SL=Tone%10; //计算出音符
81 2 SM=Tone/10%10; //计算出高低音
82 2 SH=Tone/100; //计算出是否升半
83 2 CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
84 2 if(SL!=0)
85 2 {
86 3 if (SM==1) CurrentFre >>= 2; //低音
87 3 if (SM==3) CurrentFre <<= 2; //高音
88 3 Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
89 3 Sound_Temp_TH0 = Temp_T/256;
90 3 Sound_Temp_TL0 = Temp_T%256;
91 3 TH0 = Sound_Temp_TH0;
92 3 TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
93 3 }
94 2 SLen=LengthTab[Length%10]; //算出是几分音符
95 2 XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
96 2 FD=Length/100;
97 2 LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
98 2 if (FD==1)
99 2 LDiv=LDiv+LDiv/2;
100 2 if(XG!=1)
101 2 if(XG==0) //算出普通音符的演奏长度
102 2 if (SLen<=4)
103 2 LDiv1=LDiv-LDiv4;
104 2 else
105 2 LDiv1=LDiv*SOUND_SPACE;
106 2 else
107 2 LDiv1=LDiv/2; //算出顿音的演奏长度
108 2 else
109 2 LDiv1=LDiv;
110 2 if(SL==0) LDiv1=0;
111 2 LDiv2=LDiv-LDiv1; //算出不发音的长度
112 2 if (SL!=0)
113 2 {
114 3 TR0=1;
115 3 for(i=LDiv1;i>0;i--) //发规定长度的音
116 3 {
117 4 while(TF1==0);
C51 COMPILER V7.06 音乐演奏 01/25/2007 01:19:39 PAGE 3
118 4 TH1 = Sound_Temp_TH1;
119 4 TL1 = Sound_Temp_TL1;
120 4 TF1=0;
121 4 }
122 3 }
123 2 if(LDiv2!=0)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -