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<META name=vsisbn content="1571690433"><META name=vstitle content="Black Art of Java Game Programming"><META name=vsauthor content="Joel Fan"><META name=vsimprint content="Sams"><META name=vspublisher content="Macmillan Computer Publishing"><META name=vspubdate content="11/01/96"><META name=vscategory content="Web and Software Development: Programming, Scripting, and Markup Languages: Java"><TITLE>Black Art of Java Game Programming:Extending Your Video Game</TITLE>
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<font face="arial, helvetica" size="-1" color="#336633"><b>Black Art of Java Game Programming</b></font>
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<font face="arial, helvetica" size="-1"><i>by Joel Fan</i>
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Sams, Macmillan Computer Publishing
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<b>ISBN:</b> 1571690433<b> Pub Date:</b> 11/01/96</font>
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<H3><A NAME="Heading10"></A><FONT COLOR="#000077">Suggestion Box</FONT></H3>
<P>There are probably a million ways you can extend and improve this game. Here are just a few ideas:
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<DD><B>•</B> Add a pause feature, so that if people are playing your game at work, they can pause it and hide the window while their boss walks by.
<DD><B>•</B> Create aliens with different powers and behaviors. Perhaps the different aliens can appear at later stages of the game.
<DD><B>•</B> Allow the player to earn extra ships, or energy, if the score is high enough.
<DD><B>•</B> Give the player new powers as the game grows more difficult, such as super missiles or a shield.
<DD><B>•</B> Give the player the option of controlling the missile launcher from the keyboard.
<DD><B>•</B> Add more sounds. Right now, the only sound is an explosion that plays when a UFO blows up. You might add sounds for firing missiles, alien landings, and music when the game is over.
<DD><B>•</B> Create a completely new video game. Alien Landing provides code that you can emulate and reuse, so you can develop a new game pretty fast!
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<H3><A NAME="Heading11"></A><FONT COLOR="#000077">Summary</FONT></H3>
<P>Well, you’ve finished writing your first Java video game! The key thing to remember about the game development process is that once a good basic design is in place, new features and extensions can be added, piece by piece. (Of course, this development process applies to all types of applications as well.)
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<P>In the next chapter, you’ll learn how Java’s AWT can enable the player to customize your games.</P><P><BR></P>
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